60 lines
1.8 KiB
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRSceneComponents.h"
#include "OculusXRScene.h"
#include "OculusXRSceneModule.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
bool UOculusXRPlaneAnchorComponent::GetPositionAndSize(FVector& outPosition, FVector& outSize) const
{
ensure(IsComponentEnabled());
if (!UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OculusXRScene::FOculusXRScene::GetScenePlane(Space, outPosition, outSize)))
{
UE_LOG(LogOculusXRScene, Warning, TEXT("Fetching scene plane failed."));
return false;
}
return true;
}
bool UOculusXRVolumeAnchorComponent::GetPositionAndSize(FVector& outPosition, FVector& outSize) const
{
ensure(IsComponentEnabled());
if (!UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OculusXRScene::FOculusXRScene::GetSceneVolume(Space, outPosition, outSize)))
{
UE_LOG(LogOculusXRScene, Warning, TEXT("Fetching scene plane failed."));
return false;
}
return true;
}
bool UOculusXRSemanticClassificationAnchorComponent::GetSemanticClassifications(TArray<FString>& outClassifications) const
{
ensure(IsComponentEnabled());
if (!UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(OculusXRScene::FOculusXRScene::GetSemanticClassification(Space, outClassifications)))
{
UE_LOG(LogOculusXRScene, Warning, TEXT("Fetching scene volume failed."));
return false;
}
return true;
}
bool UOculusXRRoomLayoutAnchorComponent::GetRoomLayout(FOculusXRUUID& outFloorUUID, FOculusXRUUID& outCeilingUUID, TArray<FOculusXRUUID>& outWallsUUIDs) const
{
ensure(IsComponentEnabled());
auto result = OculusXRScene::FOculusXRScene::GetRoomLayout(Space, 64, outCeilingUUID, outFloorUUID, outWallsUUIDs);
if (!UOculusXRAnchorBPFunctionLibrary::IsAnchorResultSuccess(result))
{
UE_LOG(LogOculusXRScene, Warning, TEXT("Fetching room layout failed."));
return false;
}
return true;
}