52 lines
1.5 KiB
C#

// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class OculusXRScene : ModuleRules
{
public OculusXRScene(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = true;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"OculusXRAnchors",
"OculusXRPassthrough",
"OculusXRHMD",
"OVRPluginXR",
"XRBase",
"OpenXR",
"OpenXRHMD",
"ProceduralMeshComponent",
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"KhronosOpenXRHeaders",
});
PrivateIncludePaths.AddRange(
new string[] {
// Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source
"OculusXRHMD/Private",
"OculusXRAnchors/Private",
"OculusXRPassthrough/Private",
});
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Classes/Components",
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenXR");
}
}
}