Giant_Beast_2025/Plugins/MetaXR/Source/OculusXRInput/Public/OculusXRControllerLegacyPoseTransformComponent.h

23 lines
885 B
C++

// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/SceneComponent.h"
#include "OculusXRLegacyPoseTransformComponent.h"
#include "OculusXRControllerLegacyPoseTransformComponent.generated.h"
/**
* This class is deprecated, please use OculusXRLegacyPoseTransformComponent instead.
*/
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent, DeprecationMessage = "Please use OculusXRLegacyPoseTransformComponent instead."), ClassGroup = OculusHand, DisplayName = "[Deprecated] OculusXR Controller Legacy Pose Transform Component")
class OCULUSXRINPUT_API UOculusXRControllerLegacyPoseTransformComponent : public USceneComponent
{
GENERATED_UCLASS_BODY()
public:
/**
* Applies the transformation from legacy Oculus pose to OpenXR grip pose onto the parent component.
*/
virtual void BeginPlay() override;
};