24 lines
942 B
C++
24 lines
942 B
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
|
|
#pragma once
|
|
#include "OculusXRInput.h"
|
|
|
|
namespace OculusXRInput
|
|
{
|
|
class FOculusXRInputOVR : public IOculusXRInputBase
|
|
{
|
|
public:
|
|
virtual void PlayHapticEffect(UHapticFeedbackEffect_Base* HapticEffect,
|
|
EControllerHand Hand,
|
|
EOculusXRHandHapticsLocation Location = EOculusXRHandHapticsLocation::Hand,
|
|
bool bAppend = false,
|
|
float Scale = 1.f,
|
|
bool bLoop = false) override;
|
|
virtual void PlayAmplitudeEnvelopeHapticEffect(EControllerHand Hand, int SamplesCount, void* Samples, int SampleRate = -1) override;
|
|
virtual void SetHapticsByValue(float Frequency, float Amplitude, EControllerHand Hand, EOculusXRHandHapticsLocation Location = EOculusXRHandHapticsLocation::Hand) override;
|
|
|
|
virtual float GetControllerSampleRateHz(EControllerHand Hand) const override;
|
|
virtual int GetMaxHapticDuration(EControllerHand Hand) const override;
|
|
};
|
|
} // namespace OculusXRInput
|