27 lines
651 B
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "Subsystems/GameInstanceSubsystem.h"
#include "OculusXRAsyncRequestSubsystem.generated.h"
namespace OculusXR
{
class FAsyncRequestSystem;
}
UCLASS()
class OCULUSXRASYNCREQUEST_API UOculusXRAsyncRequestSubsystem : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
static UOculusXRAsyncRequestSubsystem* GetSubsystem();
static OculusXR::FAsyncRequestSystem* GetRequestSystem();
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
private:
TSharedPtr<OculusXR::FAsyncRequestSystem> RequestSystem;
};