31 lines
771 B
C#

// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class OculusXRAsyncRequest : ModuleRules
{
public OculusXRAsyncRequest(ReadOnlyTargetRules Target) : base(Target)
{
bUseUnity = true;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
});
PrivateIncludePaths.AddRange(
new string[] {
});
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Classes/Components",
});
}
}
}