18 lines
555 B
C++
18 lines
555 B
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#include "MRUtilityKitGuardian.h"
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AMRUKGuardian::AMRUKGuardian(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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// Create a scene component as root so we can attach spawned actors to it
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RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("SceneComponent"));
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}
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void AMRUKGuardian::CreateGuardian(UProceduralMeshComponent* GuardianMesh)
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{
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GuardianMesh->SetupAttachment(RootComponent);
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GuardianMesh->RegisterComponent();
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GuardianMeshComponent = GuardianMesh;
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}
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