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1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- steps to add to build additions -->
<root xmlns:android="http://schemas.android.com/apk/res/android">
<!-- init section is always evaluated once per architecture -->
<init>
<setBool result="bSupported" value="false"/>
<isArch arch="arm64-v8a">
<setBool result="bSupported" value="true"/>
</isArch>
</init>
<!-- optional files or directories to copy to Intermediate/Android/APK -->
<resourceCopies>
<isArch arch="arm64-v8a">
<log text="Copying libmrutilitykitshared.so"/>
<copyFile src="$S(PluginDir)/Lib/arm64-v8a/libmrutilitykitshared.so" dst="$S(BuildDir)/libs/arm64-v8a/libmrutilitykitshared.so"/>
</isArch>
</resourceCopies>
<!-- optional libraries to load in GameActivity.java before libUnreal.so -->
<soLoadLibrary>
<if condition="bSupported">
<true>
<loadLibrary name="mrutilitykitshared" failmsg="mrutilitykitshared library not loaded and may be required for MRUtilityKit."/>
</true>
</if>
</soLoadLibrary>
</root>