Giant_Beast_2025/Plugins/MetaXR/Source/MRUtilityKit/Public/MRUtilityKitSeatsComponent.h

32 lines
999 B
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "MRUtilityKitSeatsComponent.generated.h"
/**
* This component gets attached to Anchors which have seats available.
* Seats can be used for example to spawn avatars in the correct locations.
*/
UCLASS(ClassGroup = MRUtilityKit)
class MRUTILITYKIT_API UMRUKSeatsComponent : public UActorComponent
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "MR Utility Kit")
TArray<FTransform> SeatPoses;
/**
* Calculate the seats poses that are available on the actor.
* This gets called automatically after the room has been loaded.
* However, it's okay to call this function again with a different SeatWidth.
* The seat poses will then get recalculated.
* @param SeatWidth The width of each seat.
*/
UFUNCTION(BlueprintCallable, Category = "MR Utility Kit")
void CalculateSeatPoses(double SeatWidth = 60.0);
};