[/Script/EngineSettings.GameMapsSettings] GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C EditorStartupMap=/Game/Levels/MainArena.MainArena GameDefaultMap=/Game/Levels/MainArena.MainArena [/Script/Engine.RendererSettings] r.ForwardShading=True r.MobileHDR=False vr.MobileMultiView=True vr.InstancedStereo=True r.DefaultFeature.AutoExposure=False r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusionStaticFraction=False r.DefaultFeature.MotionBlur=False r.Mobile.UseHWsRGBEncoding=True r.Shadow.Virtual.Enable=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.GenerateMeshDistanceFields=True r.DynamicGlobalIlluminationMethod=1 r.ReflectionMethod=1 r.Mobile.AntiAliasing=3 r.AntiAliasingMethod=3 r.AllowStaticLighting=True r.SkinCache.CompileShaders=True r.RayTracing=True [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] PackageName=com.YourCompany.[PROJECT] StoreVersion=1 StoreVersionOffsetArm64=0 StoreVersionOffsetX8664=0 ApplicationDisplayName= VersionDisplayName=1.0 MinSDKVersion=32 TargetSDKVersion=32 InstallLocation=InternalOnly bEnableLint=False bPackageDataInsideApk=False bCreateAllPlatformsInstall=False bDisableVerifyOBBOnStartUp=False bForceSmallOBBFiles=False bAllowLargeOBBFiles=False bAllowPatchOBBFile=False bAllowOverflowOBBFiles=False bDontBundleLibrariesInAPK=False bUseExternalFilesDir=False bPublicLogFiles=True Orientation=SensorLandscape MaxAspectRatio=2.100000 bUseDisplayCutout=False bAllowResizing=False bSupportSizeChanges=False bRestoreNotificationsOnReboot=False bFullScreen=True bEnableNewKeyboard=True DepthBufferPreference=Default bValidateTextureFormats=True bForceCompressNativeLibs=False bEnableAdvancedBinaryCompression=True bEnableBundle=False bEnableUniversalAPK=True bBundleABISplit=True bBundleLanguageSplit=True bBundleDensitySplit=True ExtraApplicationSettings= ExtraActivitySettings= bAndroidVoiceEnabled=False bRecordPermissionAtStartupEnabled=False bEnableMulticastSupport=False bPackageForMetaQuest=True bRemoveOSIG=False KeyStore= KeyAlias= KeyStorePassword= KeyPassword= DebugKeyStore= DebugKeyAlias= DebugKeyStorePassword= DebugKeyPassword= bBuildForArm64=True bBuildForX8664=False bBuildForES31=False bSupportsVulkan=True bSupportsVulkanSM5=False DebugVulkanLayerDirectory=(Path="") bAndroidOpenGLSupportsBackbufferSampling=False bDetectVulkanByDefault=True bBuildWithHiddenSymbolVisibility=True bDisableStackProtector=False bDisableLibCppSharedDependencyValidation=False bSaveSymbols=False bStripShaderReflection=True bEnableGooglePlaySupport=False RequestCodeForPlayGamesActivities=80002 PlayGamesClientId= bForceRefreshToken=False GamesAppID= bSupportAdMob=True AdMobAppID= TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED MaxAdContentRating=MAX_AD_CONTENT_RATING_G AdMobAdUnitID= GooglePlayLicenseKey= GCMClientSenderID= bShowLaunchImage=True bAllowIMU=False bAllowControllers=True bBlockAndroidKeysOnControllers=False bControllersBlockDeviceFeedback=False AudioSampleRate=44100 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=4 AudioMaxChannels=0 AudioNumSourceWorkers=0 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False SoundCueCookQualityIndex=-1 MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 AndroidGraphicsDebugger=None MaliGraphicsDebuggerPath=(Path="") bEnableMaliPerfCounters=False bMultiTargetFormat_ETC2=True bMultiTargetFormat_DXT=True bMultiTargetFormat_ASTC=True TextureFormatPriority_ETC2=0.200000 TextureFormatPriority_DXT=0.600000 TextureFormatPriority_ASTC=0.900000 SDKAPILevelOverride= NDKAPILevelOverride= BuildToolsOverride= bStreamLandscapeMeshLODs=False bEnableDomStorage=False [/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 DefaultGraphicsRHI=DefaultGraphicsRHI_Default -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 +D3D11TargetedShaderFormats=PCD3D_SM5 Compiler=Default AudioSampleRate=48000 AudioCallbackBufferFrameSize=1024 AudioNumBuffersToEnqueue=1 AudioMaxChannels=0 AudioNumSourceWorkers=4 SpatializationPlugin= SourceDataOverridePlugin= ReverbPlugin= OcclusionPlugin= CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) CacheSizeKB=65536 MaxChunkSizeOverrideKB=0 bResampleForDevice=False MaxSampleRate=48000.000000 HighSampleRate=32000.000000 MedSampleRate=24000.000000 LowSampleRate=12000.000000 MinSampleRate=8000.000000 CompressionQualityModifier=1.000000 AutoStreamingThreshold=0.000000 SoundCueCookQualityIndex=-1 [/Script/NavigationSystem.NavigationSystemV1] bAllowClientSideNavigation=True [/Script/LinuxTargetPlatform.LinuxTargetSettings] +TargetedRHIs=SF_VULKAN_SM5 -TargetedRHIs=SF_VULKAN_SM6 [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_VirtualRealityBP",NewGameName="/Script/Giant_Beast_2025") +ActiveGameNameRedirects=(OldGameName="/Script/TP_VirtualRealityBP",NewGameName="/Script/Giant_Beast_2025") [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] bEnablePlugin=True bAllowNetworkConnection=True SecurityToken=7ED283E143BFE30A58ADC68B4B550539 bIncludeInShipping=False bAllowExternalStartInShipping=False bCompileAFSProject=False bUseCompression=False bLogFiles=False bReportStats=False ConnectionType=USBOnly bUseManualIPAddress=False ManualIPAddress= [/Script/OculusXRHMD.OculusXRHMDRuntimeSettings] SystemSplashBackground=Black bAutoEnabled=False XrApi=OVRPluginOpenXR ColorSpace=P3 ControllerPoseAlignment=Default bThumbstickDpadEmulationEnabled=True bSupportsDash=True bCompositesDepth=True bHQDistortion=False bSetActivePIEToPrimary=False bSetCVarPIEToPrimary=False bUpdateHeadPoseForInactivePlayer=False MPPoseRestoreType=Disabled bDynamicResolution=False PixelDensityMin=0.000000 PixelDensityMax=0.000000 +SupportedDevices=Quest2 +SupportedDevices=Quest3 SuggestedCpuPerfLevel=SustainedLow SuggestedGpuPerfLevel=SustainedHigh FoveatedRenderingMethod=FixedFoveatedRendering FoveatedRenderingLevel=Off bDynamicFoveatedRendering=True bSupportEyeTrackedFoveatedRendering=False bCompositeDepthMobile=False bFocusAware=True bLateLatching=False bRequiresSystemKeyboard=False HandTrackingSupport=ControllersOnly HandTrackingFrequency=LOW HandTrackingVersion=Default bInsightPassthroughEnabled=False bAnchorSupportEnabled=False bAnchorSharingEnabled=False bSceneSupportEnabled=False bBoundaryVisibilitySupportEnabled=False bDefaultBoundaryVisibilitySuppressed=False bColocationSessionsEnabled=False bBodyTrackingEnabled=False BodyTrackingFidelity=Low BodyTrackingJointSet=UpperBody bEyeTrackingEnabled=False bFaceTrackingEnabled=False FaceTrackingDataSource=() bFaceTrackingVisemesEnabled=False bDeploySoToDevice=False bIterativeCookOnTheFly=False bSupportExperimentalFeatures=False ProcessorFavor=FavorEqually bTileTurnOffEnabled=True bSupportSBC=False SBCPath=files/UnrealGame/Giant_Beast_2025/Giant_Beast_2025/Saved/VulkanCache [/Script/AndroidPlatformEditor.AndroidSDKSettings] SDKPath=(Path="") NDKPath=(Path="") JavaPath=(Path="") SDKAPILevel=android-34 NDKAPILevel=android-32 [/Script/Engine.CollisionProfile] -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") +Profiles=(Name="Sword",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Sword",Response=ECR_Ignore)),HelpMessage="Needs description") +Profiles=(Name="Hands",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Hands",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Enemy",Response=ECR_Ignore),(Channel="Hands",Response=ECR_Ignore)),HelpMessage="Enemy hands collision mask") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Sword") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Hands") -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +ProfileRedirects=(OldName="Hand",NewName="Enemy") +ProfileRedirects=(OldName="Enemy",NewName="Hands") -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") +CollisionChannelRedirects=(OldName="Enemy",NewName="Hands") +CollisionChannelRedirects=(OldName="Hands",NewName="Enemy")