// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class OculusXRAsyncRequest : ModuleRules { public OculusXRAsyncRequest(ReadOnlyTargetRules Target) : base(Target) { bUseUnity = true; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", }); PrivateIncludePaths.AddRange( new string[] { }); PublicIncludePaths.AddRange( new string[] { "Runtime/Engine/Classes/Components", }); } } }