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Kauri-movm
2
.gitattributes
vendored
2
.gitattributes
vendored
@ -29,4 +29,4 @@ Content/** filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text lockable
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*.tga filter=lfs diff=lfs merge=lfs -text lockable
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||||||
*.cubemap filter=lfs diff=lfs merge=lfs -text lockable
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*.cubemap filter=lfs diff=lfs merge=lfs -text lockable
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||||||
*.tif filter=lfs diff=lfs merge=lfs -text lockable
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*.tif filter=lfs diff=lfs merge=lfs -text lockable
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||||||
*.xcf filter=lfs diff=lfs merge=lfs -text lockable
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*.xcf filter=lfs diff=lfs merge=lfs -text lockable
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5
.gitignore
vendored
5
.gitignore
vendored
@ -2,8 +2,6 @@ Binaries
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|||||||
DerivedDataCache
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DerivedDataCache
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||||||
Intermediate
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Intermediate
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||||||
Saved
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Saved
|
||||||
Build
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|
||||||
AndroidBuild
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||||||
.vscode
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.vscode
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||||||
.vs
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.vs
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||||||
*.VC.db
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*.VC.db
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||||||
@ -13,5 +11,4 @@ AndroidBuild
|
|||||||
*.sln
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*.sln
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||||||
*.suo
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*.suo
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||||||
*.xcodeproj
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*.xcodeproj
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||||||
*.xcworkspace
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*.xcworkspace
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||||||
Plugins
|
|
File diff suppressed because one or more lines are too long
@ -1,8 +0,0 @@
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|||||||
[/Script/OculusXRProjectSetupTool.OculusXRPSTSettings]
|
|
||||||
IgnoredRules=()
|
|
||||||
CurrentPlatform=14
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|
||||||
bBackGroundChecks=True
|
|
||||||
bStopBuildOnUnAppliedCriticalItems=False
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|
||||||
bGuidedTutorialComplete=False
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|
||||||
bShowGuidedTutorial=False
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|
||||||
|
|
@ -1,7 +1,7 @@
|
|||||||
[/Script/EngineSettings.GameMapsSettings]
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
||||||
EditorStartupMap=/Game/Levels/MainArena.MainArena
|
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
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||||||
GameDefaultMap=/Game/Levels/MainArena.MainArena
|
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
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||||||
|
|
||||||
[/Script/Engine.RendererSettings]
|
[/Script/Engine.RendererSettings]
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||||||
r.ForwardShading=True
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r.ForwardShading=True
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||||||
@ -42,124 +42,9 @@ r.SkinCache.CompileShaders=True
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|||||||
r.RayTracing=True
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r.RayTracing=True
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|
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||||
PackageName=com.YourCompany.[PROJECT]
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|
||||||
StoreVersion=1
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|
||||||
StoreVersionOffsetArm64=0
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|
||||||
StoreVersionOffsetX8664=0
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|
||||||
ApplicationDisplayName=
|
|
||||||
VersionDisplayName=1.0
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|
||||||
MinSDKVersion=32
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|
||||||
TargetSDKVersion=32
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|
||||||
InstallLocation=InternalOnly
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|
||||||
bEnableLint=False
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|
||||||
bPackageDataInsideApk=False
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|
||||||
bCreateAllPlatformsInstall=False
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bDisableVerifyOBBOnStartUp=False
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||||||
bForceSmallOBBFiles=False
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|
||||||
bAllowLargeOBBFiles=False
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|
||||||
bAllowPatchOBBFile=False
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|
||||||
bAllowOverflowOBBFiles=False
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|
||||||
bDontBundleLibrariesInAPK=False
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|
||||||
bUseExternalFilesDir=False
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|
||||||
bPublicLogFiles=True
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|
||||||
Orientation=SensorLandscape
|
|
||||||
MaxAspectRatio=2.100000
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|
||||||
bUseDisplayCutout=False
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|
||||||
bAllowResizing=False
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|
||||||
bSupportSizeChanges=False
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|
||||||
bRestoreNotificationsOnReboot=False
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|
||||||
bFullScreen=True
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|
||||||
bEnableNewKeyboard=True
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|
||||||
DepthBufferPreference=Default
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|
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bValidateTextureFormats=True
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bForceCompressNativeLibs=False
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|
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bEnableAdvancedBinaryCompression=True
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bEnableBundle=False
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||||||
bEnableUniversalAPK=True
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|
||||||
bBundleABISplit=True
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||||||
bBundleLanguageSplit=True
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||||||
bBundleDensitySplit=True
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|
||||||
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3" />
|
|
||||||
ExtraActivitySettings=
|
|
||||||
bAndroidVoiceEnabled=False
|
|
||||||
bRecordPermissionAtStartupEnabled=False
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|
||||||
bEnableMulticastSupport=False
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|
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bPackageForMetaQuest=True
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||||||
bRemoveOSIG=False
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||||||
KeyStore=
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|
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KeyAlias=
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|
||||||
KeyStorePassword=
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|
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KeyPassword=
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|
||||||
DebugKeyStore=
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|
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DebugKeyAlias=
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DebugKeyStorePassword=
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||||||
DebugKeyPassword=
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|
||||||
bBuildForArm64=True
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|
||||||
bBuildForX8664=False
|
|
||||||
bBuildForES31=False
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bBuildForES31=False
|
||||||
bSupportsVulkan=True
|
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3" />
|
||||||
bSupportsVulkanSM5=False
|
bPackageForMetaQuest=True
|
||||||
DebugVulkanLayerDirectory=(Path="")
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|
||||||
bAndroidOpenGLSupportsBackbufferSampling=False
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|
||||||
bDetectVulkanByDefault=True
|
|
||||||
bBuildWithHiddenSymbolVisibility=True
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|
||||||
bDisableStackProtector=False
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|
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bDisableLibCppSharedDependencyValidation=False
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|
||||||
bSaveSymbols=False
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|
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bStripShaderReflection=True
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bEnableGooglePlaySupport=False
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|
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RequestCodeForPlayGamesActivities=80002
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PlayGamesClientId=
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|
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bForceRefreshToken=False
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|
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GamesAppID=
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|
||||||
bSupportAdMob=True
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AdMobAppID=
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|
||||||
TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED
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|
||||||
TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED
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|
||||||
MaxAdContentRating=MAX_AD_CONTENT_RATING_G
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|
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AdMobAdUnitID=
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|
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GooglePlayLicenseKey=
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|
||||||
GCMClientSenderID=
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|
||||||
bShowLaunchImage=True
|
|
||||||
bAllowIMU=False
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|
||||||
bAllowControllers=True
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|
||||||
bBlockAndroidKeysOnControllers=False
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|
||||||
bControllersBlockDeviceFeedback=False
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|
||||||
AudioSampleRate=44100
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|
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AudioCallbackBufferFrameSize=1024
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|
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AudioNumBuffersToEnqueue=4
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|
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AudioMaxChannels=0
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|
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AudioNumSourceWorkers=0
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|
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SpatializationPlugin=
|
|
||||||
SourceDataOverridePlugin=
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|
||||||
ReverbPlugin=
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|
||||||
OcclusionPlugin=
|
|
||||||
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
|
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CacheSizeKB=65536
|
|
||||||
MaxChunkSizeOverrideKB=0
|
|
||||||
bResampleForDevice=False
|
|
||||||
SoundCueCookQualityIndex=-1
|
|
||||||
MaxSampleRate=48000.000000
|
|
||||||
HighSampleRate=32000.000000
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|
||||||
MedSampleRate=24000.000000
|
|
||||||
LowSampleRate=12000.000000
|
|
||||||
MinSampleRate=8000.000000
|
|
||||||
CompressionQualityModifier=1.000000
|
|
||||||
AutoStreamingThreshold=0.000000
|
|
||||||
AndroidGraphicsDebugger=None
|
|
||||||
MaliGraphicsDebuggerPath=(Path="")
|
|
||||||
bEnableMaliPerfCounters=False
|
|
||||||
bMultiTargetFormat_ETC2=True
|
|
||||||
bMultiTargetFormat_DXT=True
|
|
||||||
bMultiTargetFormat_ASTC=True
|
|
||||||
TextureFormatPriority_ETC2=0.200000
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|
||||||
TextureFormatPriority_DXT=0.600000
|
|
||||||
TextureFormatPriority_ASTC=0.900000
|
|
||||||
SDKAPILevelOverride=
|
|
||||||
NDKAPILevelOverride=
|
|
||||||
BuildToolsOverride=
|
|
||||||
bStreamLandscapeMeshLODs=False
|
|
||||||
bEnableDomStorage=False
|
|
||||||
|
|
||||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
@ -217,129 +102,3 @@ ConnectionType=USBOnly
|
|||||||
bUseManualIPAddress=False
|
bUseManualIPAddress=False
|
||||||
ManualIPAddress=
|
ManualIPAddress=
|
||||||
|
|
||||||
[/Script/OculusXRHMD.OculusXRHMDRuntimeSettings]
|
|
||||||
SystemSplashBackground=Black
|
|
||||||
bAutoEnabled=False
|
|
||||||
XrApi=OVRPluginOpenXR
|
|
||||||
ColorSpace=P3
|
|
||||||
ControllerPoseAlignment=Default
|
|
||||||
bThumbstickDpadEmulationEnabled=True
|
|
||||||
bSupportsDash=True
|
|
||||||
bCompositesDepth=True
|
|
||||||
bHQDistortion=False
|
|
||||||
bSetActivePIEToPrimary=False
|
|
||||||
bSetCVarPIEToPrimary=False
|
|
||||||
bUpdateHeadPoseForInactivePlayer=False
|
|
||||||
MPPoseRestoreType=Disabled
|
|
||||||
bDynamicResolution=False
|
|
||||||
PixelDensityMin=0.000000
|
|
||||||
PixelDensityMax=0.000000
|
|
||||||
+SupportedDevices=Quest2
|
|
||||||
+SupportedDevices=Quest3
|
|
||||||
SuggestedCpuPerfLevel=SustainedLow
|
|
||||||
SuggestedGpuPerfLevel=SustainedHigh
|
|
||||||
FoveatedRenderingMethod=FixedFoveatedRendering
|
|
||||||
FoveatedRenderingLevel=Off
|
|
||||||
bDynamicFoveatedRendering=True
|
|
||||||
bSupportEyeTrackedFoveatedRendering=False
|
|
||||||
bCompositeDepthMobile=False
|
|
||||||
bFocusAware=True
|
|
||||||
bLateLatching=False
|
|
||||||
bRequiresSystemKeyboard=False
|
|
||||||
HandTrackingSupport=ControllersOnly
|
|
||||||
HandTrackingFrequency=LOW
|
|
||||||
HandTrackingVersion=Default
|
|
||||||
bInsightPassthroughEnabled=False
|
|
||||||
bAnchorSupportEnabled=False
|
|
||||||
bAnchorSharingEnabled=False
|
|
||||||
bSceneSupportEnabled=False
|
|
||||||
bBoundaryVisibilitySupportEnabled=False
|
|
||||||
bDefaultBoundaryVisibilitySuppressed=False
|
|
||||||
bColocationSessionsEnabled=False
|
|
||||||
bBodyTrackingEnabled=False
|
|
||||||
BodyTrackingFidelity=Low
|
|
||||||
BodyTrackingJointSet=UpperBody
|
|
||||||
bEyeTrackingEnabled=False
|
|
||||||
bFaceTrackingEnabled=False
|
|
||||||
FaceTrackingDataSource=()
|
|
||||||
bFaceTrackingVisemesEnabled=False
|
|
||||||
bDeploySoToDevice=False
|
|
||||||
bIterativeCookOnTheFly=False
|
|
||||||
bSupportExperimentalFeatures=False
|
|
||||||
ProcessorFavor=FavorEqually
|
|
||||||
bTileTurnOffEnabled=True
|
|
||||||
bSupportSBC=False
|
|
||||||
SBCPath=files/UnrealGame/Giant_Beast_2025/Giant_Beast_2025/Saved/VulkanCache
|
|
||||||
|
|
||||||
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
|
|
||||||
SDKPath=(Path="")
|
|
||||||
NDKPath=(Path="")
|
|
||||||
JavaPath=(Path="")
|
|
||||||
SDKAPILevel=android-34
|
|
||||||
NDKAPILevel=android-32
|
|
||||||
|
|
||||||
[/Script/Engine.CollisionProfile]
|
|
||||||
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
|
||||||
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
|
||||||
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
|
||||||
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
|
||||||
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
|
||||||
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
|
||||||
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
|
||||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
|
||||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
|
||||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
|
||||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
|
||||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
|
||||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
|
||||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
|
||||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
|
||||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
|
||||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
|
||||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
|
||||||
+Profiles=(Name="Sword",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Sword",Response=ECR_Ignore)),HelpMessage="Needs description")
|
|
||||||
+Profiles=(Name="Hands",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Hands",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Enemy",Response=ECR_Ignore),(Channel="Hands",Response=ECR_Ignore)),HelpMessage="Enemy hands collision mask")
|
|
||||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Sword")
|
|
||||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy")
|
|
||||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Hands")
|
|
||||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
||||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
||||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
||||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
||||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
||||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
||||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
||||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
||||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
||||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
||||||
+ProfileRedirects=(OldName="Hand",NewName="Enemy")
|
|
||||||
+ProfileRedirects=(OldName="Enemy",NewName="Hands")
|
|
||||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
||||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
||||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
||||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
||||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
||||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
||||||
+CollisionChannelRedirects=(OldName="Enemy",NewName="Hands")
|
|
||||||
+CollisionChannelRedirects=(OldName="Hands",NewName="Enemy")
|
|
||||||
|
|
||||||
|
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Content/Assets/BP_Hand.uasset
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Content/Assets/BP_Hand.uasset
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Content/Assets/BP_Left_Hand.uasset
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Content/Assets/BP_PatrolPoint.uasset
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Content/Assets/BP_Right_Hand.uasset
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Content/Assets/BP_hornman_skull.uasset
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Content/Assets/PlayerLocationValidFunctionLibrary.uasset
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Content/Assets/Sword_Blueprint.uasset
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Content/Assets/audio/563690__jrmythical__long-howl-whale-and-monster.wav
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Content/Assets/audio/651557__krokulator__drawer_move.uasset
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Content/Assets/audio/651557__krokulator__drawer_move.wav
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Content/Assets/audio/686369__faircashew__creature_gruu.mp3
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Content/Assets/audio/800300__mahdinegari__woosh.mp3
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Content/Assets/audio/800300__mahdinegari__woosh.uasset
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Content/Assets/audio/802130__scythicblade__sub_drop.uasset
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Content/Assets/audio/802130__scythicblade__sub_drop.wav
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Content/Assets/audio/802743__logicogonist__crash-bass-1-short.uasset
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Content/Assets/audio/802743__logicogonist__crash-bass-1-short.wav
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Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.uasset
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Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.wav
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Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.uasset
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Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.uasset
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Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.wav
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Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.wav
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Content/Assets/audio/pop.uasset
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Content/Assets/audio/pop.uasset
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Content/Assets/hand.uasset
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Content/Assets/hand.uasset
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Content/Assets/hornman_skull.uasset
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Content/Assets/hornman_skull_blueprint.uasset
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Content/Assets/hornman_skull_blueprint.uasset
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Content/Levels/MainArena.umap
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Content/Levels/MainArena.umap
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Content/Levels/MainArena_BuiltData.uasset
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Content/Levels/MovementTest.umap
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Content/Levels/MovementTest.umap
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Content/Levels/MovementTest_BuiltData.uasset
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Content/Materials/BaseMaterial.uasset
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Content/Materials/ShullMaterial.uasset
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Content/Materials/ShullMaterial.uasset
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Content/Materials/SkullMaterial.uasset
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Content/Materials/SkullMaterial.uasset
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Content/VRTemplate/Blueprints/VRCharacter.uasset
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Content/VRTemplate/Blueprints/VRCharacter2.uasset
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Content/VRTemplate/Blueprints/VRCharacter2.uasset
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Content/VRTemplate/Blueprints/VRGameMode.uasset
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Content/VRTemplate/Blueprints/VRGameMode.uasset
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Content/VRTemplate/Blueprints/WidgetMenu.uasset
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Content/VRTemplate/Maps/VRTemplateMap.umap
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Content/VRTemplate/Maps/VRTemplateMap.umap
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Loading…
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Reference in New Issue
Block a user