Compare commits
42 Commits
295a076707
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 6b2f9b9c9d | |||
| f049f96364 | |||
| e46d8c4119 | |||
| 7d162d0c83 | |||
| c526bbc866 | |||
| 629c59d071 | |||
| 2d3a424070 | |||
| a04fc7bc5e | |||
| afdeea3823 | |||
| f24fa37e95 | |||
| 034f4791d1 | |||
| dc2be79124 | |||
| 944596b9f7 | |||
| 91567a4ffd | |||
| c27df3cb60 | |||
| d5aa21f55c | |||
| 6a2bb7475e | |||
| 46b29f7aa9 | |||
| be3c0583f8 | |||
|
|
118505a92d | ||
| 1fc055a548 | |||
| eb209ae99c | |||
| 46715eb982 | |||
| cd9e53d51e | |||
| d8114417a6 | |||
| b5eefc6292 | |||
| d06f1b6a22 | |||
| 7c5d0299c1 | |||
| be3b26f5d7 | |||
| bea8e9966d | |||
| b41cfe6d8b | |||
| de9b8b3845 | |||
| 5bd4833efb | |||
| 8ca1b3ff47 | |||
| 4be153160b | |||
| 630458e5b3 | |||
| c27a84dddd | |||
| 0160aa11b2 | |||
| d35e9253b6 | |||
|
|
2d0b0e7255 | ||
|
|
2964823fd7 | ||
| 861e41620f |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -2,6 +2,8 @@ Binaries
|
|||||||
DerivedDataCache
|
DerivedDataCache
|
||||||
Intermediate
|
Intermediate
|
||||||
Saved
|
Saved
|
||||||
|
Build
|
||||||
|
AndroidBuild
|
||||||
.vscode
|
.vscode
|
||||||
.vs
|
.vs
|
||||||
*.VC.db
|
*.VC.db
|
||||||
@@ -12,3 +14,4 @@ Saved
|
|||||||
*.suo
|
*.suo
|
||||||
*.xcodeproj
|
*.xcodeproj
|
||||||
*.xcworkspace
|
*.xcworkspace
|
||||||
|
Plugins
|
||||||
File diff suppressed because one or more lines are too long
8
Config/DefaultEditorPerProjectUserSettings.ini
Normal file
8
Config/DefaultEditorPerProjectUserSettings.ini
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
[/Script/OculusXRProjectSetupTool.OculusXRPSTSettings]
|
||||||
|
IgnoredRules=()
|
||||||
|
CurrentPlatform=14
|
||||||
|
bBackGroundChecks=True
|
||||||
|
bStopBuildOnUnAppliedCriticalItems=False
|
||||||
|
bGuidedTutorialComplete=False
|
||||||
|
bShowGuidedTutorial=False
|
||||||
|
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
[/Script/EngineSettings.GameMapsSettings]
|
[/Script/EngineSettings.GameMapsSettings]
|
||||||
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C
|
||||||
EditorStartupMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
EditorStartupMap=/Game/Levels/MainArena.MainArena
|
||||||
GameDefaultMap=/Game/VRTemplate/Maps/VRTemplateMap.VRTemplateMap
|
GameDefaultMap=/Game/Levels/MainArena.MainArena
|
||||||
|
|
||||||
[/Script/Engine.RendererSettings]
|
[/Script/Engine.RendererSettings]
|
||||||
r.ForwardShading=True
|
r.ForwardShading=True
|
||||||
@@ -42,9 +42,124 @@ r.SkinCache.CompileShaders=True
|
|||||||
r.RayTracing=True
|
r.RayTracing=True
|
||||||
|
|
||||||
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
||||||
bBuildForES31=False
|
PackageName=com.YourCompany.[PROJECT]
|
||||||
|
StoreVersion=1
|
||||||
|
StoreVersionOffsetArm64=0
|
||||||
|
StoreVersionOffsetX8664=0
|
||||||
|
ApplicationDisplayName=
|
||||||
|
VersionDisplayName=1.0
|
||||||
|
MinSDKVersion=32
|
||||||
|
TargetSDKVersion=32
|
||||||
|
InstallLocation=InternalOnly
|
||||||
|
bEnableLint=False
|
||||||
|
bPackageDataInsideApk=False
|
||||||
|
bCreateAllPlatformsInstall=False
|
||||||
|
bDisableVerifyOBBOnStartUp=False
|
||||||
|
bForceSmallOBBFiles=False
|
||||||
|
bAllowLargeOBBFiles=False
|
||||||
|
bAllowPatchOBBFile=False
|
||||||
|
bAllowOverflowOBBFiles=False
|
||||||
|
bDontBundleLibrariesInAPK=False
|
||||||
|
bUseExternalFilesDir=False
|
||||||
|
bPublicLogFiles=True
|
||||||
|
Orientation=SensorLandscape
|
||||||
|
MaxAspectRatio=2.100000
|
||||||
|
bUseDisplayCutout=False
|
||||||
|
bAllowResizing=False
|
||||||
|
bSupportSizeChanges=False
|
||||||
|
bRestoreNotificationsOnReboot=False
|
||||||
|
bFullScreen=True
|
||||||
|
bEnableNewKeyboard=True
|
||||||
|
DepthBufferPreference=Default
|
||||||
|
bValidateTextureFormats=True
|
||||||
|
bForceCompressNativeLibs=False
|
||||||
|
bEnableAdvancedBinaryCompression=True
|
||||||
|
bEnableBundle=False
|
||||||
|
bEnableUniversalAPK=True
|
||||||
|
bBundleABISplit=True
|
||||||
|
bBundleLanguageSplit=True
|
||||||
|
bBundleDensitySplit=True
|
||||||
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3" />
|
ExtraApplicationSettings=<meta-data android:name="com.oculus.supportedDevices" android:value="quest|quest2|questpro|quest3" />
|
||||||
|
ExtraActivitySettings=
|
||||||
|
bAndroidVoiceEnabled=False
|
||||||
|
bRecordPermissionAtStartupEnabled=False
|
||||||
|
bEnableMulticastSupport=False
|
||||||
bPackageForMetaQuest=True
|
bPackageForMetaQuest=True
|
||||||
|
bRemoveOSIG=False
|
||||||
|
KeyStore=
|
||||||
|
KeyAlias=
|
||||||
|
KeyStorePassword=
|
||||||
|
KeyPassword=
|
||||||
|
DebugKeyStore=
|
||||||
|
DebugKeyAlias=
|
||||||
|
DebugKeyStorePassword=
|
||||||
|
DebugKeyPassword=
|
||||||
|
bBuildForArm64=True
|
||||||
|
bBuildForX8664=False
|
||||||
|
bBuildForES31=False
|
||||||
|
bSupportsVulkan=True
|
||||||
|
bSupportsVulkanSM5=False
|
||||||
|
DebugVulkanLayerDirectory=(Path="")
|
||||||
|
bAndroidOpenGLSupportsBackbufferSampling=False
|
||||||
|
bDetectVulkanByDefault=True
|
||||||
|
bBuildWithHiddenSymbolVisibility=True
|
||||||
|
bDisableStackProtector=False
|
||||||
|
bDisableLibCppSharedDependencyValidation=False
|
||||||
|
bSaveSymbols=False
|
||||||
|
bStripShaderReflection=True
|
||||||
|
bEnableGooglePlaySupport=False
|
||||||
|
RequestCodeForPlayGamesActivities=80002
|
||||||
|
PlayGamesClientId=
|
||||||
|
bForceRefreshToken=False
|
||||||
|
GamesAppID=
|
||||||
|
bSupportAdMob=True
|
||||||
|
AdMobAppID=
|
||||||
|
TagForChildDirectedTreatment=TAG_FOR_CHILD_DIRECTED_TREATMENT_UNSPECIFIED
|
||||||
|
TagForUnderAgeOfConsent=TAG_FOR_UNDER_AGE_OF_CONSENT_UNSPECIFIED
|
||||||
|
MaxAdContentRating=MAX_AD_CONTENT_RATING_G
|
||||||
|
AdMobAdUnitID=
|
||||||
|
GooglePlayLicenseKey=
|
||||||
|
GCMClientSenderID=
|
||||||
|
bShowLaunchImage=True
|
||||||
|
bAllowIMU=False
|
||||||
|
bAllowControllers=True
|
||||||
|
bBlockAndroidKeysOnControllers=False
|
||||||
|
bControllersBlockDeviceFeedback=False
|
||||||
|
AudioSampleRate=44100
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=4
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=0
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
AndroidGraphicsDebugger=None
|
||||||
|
MaliGraphicsDebuggerPath=(Path="")
|
||||||
|
bEnableMaliPerfCounters=False
|
||||||
|
bMultiTargetFormat_ETC2=True
|
||||||
|
bMultiTargetFormat_DXT=True
|
||||||
|
bMultiTargetFormat_ASTC=True
|
||||||
|
TextureFormatPriority_ETC2=0.200000
|
||||||
|
TextureFormatPriority_DXT=0.600000
|
||||||
|
TextureFormatPriority_ASTC=0.900000
|
||||||
|
SDKAPILevelOverride=
|
||||||
|
NDKAPILevelOverride=
|
||||||
|
BuildToolsOverride=
|
||||||
|
bStreamLandscapeMeshLODs=False
|
||||||
|
bEnableDomStorage=False
|
||||||
|
|
||||||
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
@@ -102,3 +217,129 @@ ConnectionType=USBOnly
|
|||||||
bUseManualIPAddress=False
|
bUseManualIPAddress=False
|
||||||
ManualIPAddress=
|
ManualIPAddress=
|
||||||
|
|
||||||
|
[/Script/OculusXRHMD.OculusXRHMDRuntimeSettings]
|
||||||
|
SystemSplashBackground=Black
|
||||||
|
bAutoEnabled=False
|
||||||
|
XrApi=OVRPluginOpenXR
|
||||||
|
ColorSpace=P3
|
||||||
|
ControllerPoseAlignment=Default
|
||||||
|
bThumbstickDpadEmulationEnabled=True
|
||||||
|
bSupportsDash=True
|
||||||
|
bCompositesDepth=True
|
||||||
|
bHQDistortion=False
|
||||||
|
bSetActivePIEToPrimary=False
|
||||||
|
bSetCVarPIEToPrimary=False
|
||||||
|
bUpdateHeadPoseForInactivePlayer=False
|
||||||
|
MPPoseRestoreType=Disabled
|
||||||
|
bDynamicResolution=False
|
||||||
|
PixelDensityMin=0.000000
|
||||||
|
PixelDensityMax=0.000000
|
||||||
|
+SupportedDevices=Quest2
|
||||||
|
+SupportedDevices=Quest3
|
||||||
|
SuggestedCpuPerfLevel=SustainedLow
|
||||||
|
SuggestedGpuPerfLevel=SustainedHigh
|
||||||
|
FoveatedRenderingMethod=FixedFoveatedRendering
|
||||||
|
FoveatedRenderingLevel=Off
|
||||||
|
bDynamicFoveatedRendering=True
|
||||||
|
bSupportEyeTrackedFoveatedRendering=False
|
||||||
|
bCompositeDepthMobile=False
|
||||||
|
bFocusAware=True
|
||||||
|
bLateLatching=False
|
||||||
|
bRequiresSystemKeyboard=False
|
||||||
|
HandTrackingSupport=ControllersOnly
|
||||||
|
HandTrackingFrequency=LOW
|
||||||
|
HandTrackingVersion=Default
|
||||||
|
bInsightPassthroughEnabled=False
|
||||||
|
bAnchorSupportEnabled=False
|
||||||
|
bAnchorSharingEnabled=False
|
||||||
|
bSceneSupportEnabled=False
|
||||||
|
bBoundaryVisibilitySupportEnabled=False
|
||||||
|
bDefaultBoundaryVisibilitySuppressed=False
|
||||||
|
bColocationSessionsEnabled=False
|
||||||
|
bBodyTrackingEnabled=False
|
||||||
|
BodyTrackingFidelity=Low
|
||||||
|
BodyTrackingJointSet=UpperBody
|
||||||
|
bEyeTrackingEnabled=False
|
||||||
|
bFaceTrackingEnabled=False
|
||||||
|
FaceTrackingDataSource=()
|
||||||
|
bFaceTrackingVisemesEnabled=False
|
||||||
|
bDeploySoToDevice=False
|
||||||
|
bIterativeCookOnTheFly=False
|
||||||
|
bSupportExperimentalFeatures=False
|
||||||
|
ProcessorFavor=FavorEqually
|
||||||
|
bTileTurnOffEnabled=True
|
||||||
|
bSupportSBC=False
|
||||||
|
SBCPath=files/UnrealGame/Giant_Beast_2025/Giant_Beast_2025/Saved/VulkanCache
|
||||||
|
|
||||||
|
[/Script/AndroidPlatformEditor.AndroidSDKSettings]
|
||||||
|
SDKPath=(Path="")
|
||||||
|
NDKPath=(Path="")
|
||||||
|
JavaPath=(Path="")
|
||||||
|
SDKAPILevel=android-34
|
||||||
|
NDKAPILevel=android-32
|
||||||
|
|
||||||
|
[/Script/Engine.CollisionProfile]
|
||||||
|
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
|
||||||
|
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
|
||||||
|
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||||
|
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||||
|
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||||
|
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||||
|
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||||
|
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||||
|
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||||
|
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||||
|
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||||
|
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||||
|
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||||
|
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||||
|
+Profiles=(Name="Sword",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Sword",Response=ECR_Ignore)),HelpMessage="Needs description")
|
||||||
|
+Profiles=(Name="Hands",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Hands",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Enemy",Response=ECR_Ignore),(Channel="Hands",Response=ECR_Ignore)),HelpMessage="Enemy hands collision mask")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Sword")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy")
|
||||||
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Hands")
|
||||||
|
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||||
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||||
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||||
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||||
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||||
|
+ProfileRedirects=(OldName="Hand",NewName="Enemy")
|
||||||
|
+ProfileRedirects=(OldName="Enemy",NewName="Hands")
|
||||||
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||||
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||||
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||||
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||||
|
+CollisionChannelRedirects=(OldName="Enemy",NewName="Hands")
|
||||||
|
+CollisionChannelRedirects=(OldName="Hands",NewName="Enemy")
|
||||||
|
|
||||||
|
|||||||
BIN
Content/Assets/BP_Hand.uasset
LFS
Normal file
BIN
Content/Assets/BP_Hand.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/BP_Left_Hand.uasset
LFS
Normal file
BIN
Content/Assets/BP_Left_Hand.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/BP_PatrolPoint.uasset
LFS
Normal file
BIN
Content/Assets/BP_PatrolPoint.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/BP_Right_Hand.uasset
LFS
Normal file
BIN
Content/Assets/BP_Right_Hand.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/BP_hornman_skull.uasset
LFS
Normal file
BIN
Content/Assets/BP_hornman_skull.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/Components/BPI_Damageable.uasset
LFS
Normal file
BIN
Content/Assets/Components/BPI_Damageable.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/Components/DamageDealerComp.uasset
LFS
Normal file
BIN
Content/Assets/Components/DamageDealerComp.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/Components/HelthComponent.uasset
LFS
Normal file
BIN
Content/Assets/Components/HelthComponent.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/Floor.uasset
LFS
Normal file
BIN
Content/Assets/Floor.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/Material.uasset
LFS
Normal file
BIN
Content/Assets/Material.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/PlayerLocationValidFunctionLibrary.uasset
LFS
Normal file
BIN
Content/Assets/PlayerLocationValidFunctionLibrary.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/Sword_Blueprint.uasset
LFS
Normal file
BIN
Content/Assets/Sword_Blueprint.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/563690__jrmythical__long-howl-whale-and-monster.wav
LFS
Normal file
BIN
Content/Assets/audio/563690__jrmythical__long-howl-whale-and-monster.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/651557__krokulator__drawer_move.uasset
LFS
Normal file
BIN
Content/Assets/audio/651557__krokulator__drawer_move.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/651557__krokulator__drawer_move.wav
LFS
Normal file
BIN
Content/Assets/audio/651557__krokulator__drawer_move.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/686369__faircashew__creature_gruu.mp3
LFS
Normal file
BIN
Content/Assets/audio/686369__faircashew__creature_gruu.mp3
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/800300__mahdinegari__woosh.mp3
LFS
Normal file
BIN
Content/Assets/audio/800300__mahdinegari__woosh.mp3
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/800300__mahdinegari__woosh.uasset
LFS
Normal file
BIN
Content/Assets/audio/800300__mahdinegari__woosh.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/802130__scythicblade__sub_drop.uasset
LFS
Normal file
BIN
Content/Assets/audio/802130__scythicblade__sub_drop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/802130__scythicblade__sub_drop.wav
LFS
Normal file
BIN
Content/Assets/audio/802130__scythicblade__sub_drop.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/802743__logicogonist__crash-bass-1-short.uasset
LFS
Normal file
BIN
Content/Assets/audio/802743__logicogonist__crash-bass-1-short.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/802743__logicogonist__crash-bass-1-short.wav
LFS
Normal file
BIN
Content/Assets/audio/802743__logicogonist__crash-bass-1-short.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.uasset
LFS
Normal file
BIN
Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.wav
LFS
Normal file
BIN
Content/Assets/audio/807445__logicogonist__robowhoosh-electro-1b.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.uasset
LFS
Normal file
BIN
Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.wav
LFS
Normal file
BIN
Content/Assets/audio/807976__logicogonist__bass-rumble-deepwhoosh-1.wav
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/audio/pop.uasset
LFS
Normal file
BIN
Content/Assets/audio/pop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/hand.uasset
LFS
Normal file
BIN
Content/Assets/hand.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/hornman_skull.uasset
LFS
Normal file
BIN
Content/Assets/hornman_skull.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Assets/hornman_skull_blueprint.uasset
LFS
Normal file
BIN
Content/Assets/hornman_skull_blueprint.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Levels/Combat_test_reio.umap
LFS
Normal file
BIN
Content/Levels/Combat_test_reio.umap
LFS
Normal file
Binary file not shown.
BIN
Content/Levels/MainArena.umap
LFS
BIN
Content/Levels/MainArena.umap
LFS
Binary file not shown.
BIN
Content/Levels/MainArena_BuiltData.uasset
LFS
Normal file
BIN
Content/Levels/MainArena_BuiltData.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Levels/MovementTest.umap
LFS
Normal file
BIN
Content/Levels/MovementTest.umap
LFS
Normal file
Binary file not shown.
BIN
Content/Levels/MovementTest_BuiltData.uasset
LFS
Normal file
BIN
Content/Levels/MovementTest_BuiltData.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Materials/BaseMaterial.uasset
LFS
Normal file
BIN
Content/Materials/BaseMaterial.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Materials/ShullMaterial.uasset
LFS
Normal file
BIN
Content/Materials/ShullMaterial.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Materials/SkullMaterial.uasset
LFS
Normal file
BIN
Content/Materials/SkullMaterial.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/VRTemplate/Blueprints/Grabbable_testobject_reio.uasset
LFS
Normal file
BIN
Content/VRTemplate/Blueprints/Grabbable_testobject_reio.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/VRTemplate/Input/Actions/IA_MoveJoystick.uasset
LFS
Normal file
BIN
Content/VRTemplate/Input/Actions/IA_MoveJoystick.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user