Android build settings + metaxr
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// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "OculusXRResourceHolder.h"
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#include "HeadMountedDisplayTypes.h" // for LogHMD
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#include "UObject/ConstructorHelpers.h"
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#include "Materials/Material.h"
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//////////////////////////////////////////////////////////////////////////
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// UOculusResourceManager
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UOculusXRResourceHolder::UOculusXRResourceHolder(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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static ConstructorHelpers::FObjectFinder<UMaterial> StaticPokeAHoleMaterial(TEXT("/OculusXR/Materials/PokeAHoleMaterial"));
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PokeAHoleMaterial = StaticPokeAHoleMaterial.Object;
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if (!PokeAHoleMaterial)
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{
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UE_LOG(LogHMD, Error, TEXT("Unable to load PokeAHoleMaterial"));
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}
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else
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{
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UE_LOG(LogHMD, Log, TEXT("PokeAHoleMaterial loaded successfully"));
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}
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}
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