diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index b7f961b..a50a4fd 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -315,7 +315,7 @@ NDKAPILevel=android-32 +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") -+Profiles=(Name="Sword",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Sword",Response=ECR_Ignore),(Channel="Enemy",Response=ECR_Overlap)),HelpMessage="Needs description") ++Profiles=(Name="Sword",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Sword",Response=ECR_Ignore)),HelpMessage="Needs description") +Profiles=(Name="Hands",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Hands",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="Enemy",Response=ECR_Ignore),(Channel="Hands",Response=ECR_Ignore)),HelpMessage="Enemy hands collision mask") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Sword") +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Enemy") diff --git a/Content/Assets/BP_hornman_skull.uasset b/Content/Assets/BP_hornman_skull.uasset index 6575e1e..2c4d090 100644 --- a/Content/Assets/BP_hornman_skull.uasset +++ b/Content/Assets/BP_hornman_skull.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f75fba4184801e2ac6f79bb5f1a715844cd18c4198f54d2ba38079a43c021b8e -size 678300 +oid sha256:4ba35d733e6ca8a1c0387f1b89f55cd6b9296668b895c581e32a39eecfd900be +size 687200 diff --git a/Content/Levels/MainArena.umap b/Content/Levels/MainArena.umap index ef5dd1a..ccb0a89 100644 --- a/Content/Levels/MainArena.umap +++ b/Content/Levels/MainArena.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6222a9a2dea502cf1ccf4b53202b7eb8a142a590fc9d33464ae36aa818c53684 +oid sha256:ce53963786f020acb569625d7efc2537bff9a07dd13058b7c2036ad19af16b99 size 66480 diff --git a/Content/VRTemplate/Blueprints/VRCharacter.uasset b/Content/VRTemplate/Blueprints/VRCharacter.uasset index dacab70..c426d08 100644 --- a/Content/VRTemplate/Blueprints/VRCharacter.uasset +++ b/Content/VRTemplate/Blueprints/VRCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5bb29cbaeba8ee881435e056d9ad2bb2a106b0bee7e1f7a6310f44645e6066d9 -size 1074298 +oid sha256:ed5c0b039d389362cf04873293468993932835c0501d5ee1d6e30d13f3a9f74a +size 1066599