scifi-landscape/Plugins/FastNoiseGenerator/Source/ThirdParty/FastNoise/Private/FastNoiseModule.cpp

21 lines
602 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "FastNoiseModule.h"
#define LOCTEXT_NAMESPACE "FFastNoiseModule"
void FFastNoiseModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FFastNoiseModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FFastNoiseModule, FastNoise)