21 lines
		
	
	
		
			602 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			602 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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| 
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| #include "FastNoiseModule.h"
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| 
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| #define LOCTEXT_NAMESPACE "FFastNoiseModule"
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| 
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| void FFastNoiseModule::StartupModule()
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| {
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| 	// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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| }
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| 
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| void FFastNoiseModule::ShutdownModule()
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| {
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| 	// This function may be called during shutdown to clean up your module.  For modules that support dynamic reloading,
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| 	// we call this function before unloading the module.
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| }
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| 
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| #undef LOCTEXT_NAMESPACE
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| 
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| IMPLEMENT_MODULE(FFastNoiseModule, FastNoise)
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