// Copyright 2021 Víctor Hernández (Rockam). All Rights Reserved. using System.IO; using UnrealBuildTool; public class FastNoise : ModuleRules { public FastNoise(ReadOnlyTargetRules rules) : base(rules) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }