scifi-landscape/Plugins/FastNoiseGenerator/Source/ThirdParty/FastNoise/FastNoise.Build.cs

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// Copyright 2021 Víctor Hernández (Rockam). All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class FastNoise : ModuleRules
{
public FastNoise(ReadOnlyTargetRules rules) : base(rules)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}