36 lines
763 B
C#
36 lines
763 B
C#
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// Copyright 2021 Víctor Hernández (Rockam). All Rights Reserved.
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using System.IO;
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using UnrealBuildTool;
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public class FastNoise : ModuleRules
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{
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public FastNoise(ReadOnlyTargetRules rules) : base(rules)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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