300 lines
13 KiB
C++
300 lines
13 KiB
C++
// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "OculusXRHMDRuntimeSettings.h"
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//////////////////////////////////////////////////////////////////////////
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// UOculusXRHMDRuntimeSettings
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#include "OculusXRHMD_Settings.h"
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UOculusXRHMDRuntimeSettings::UOculusXRHMDRuntimeSettings(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, bAutoEnabled(false)
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{
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#if OCULUS_HMD_SUPPORTED_PLATFORMS
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// FSettings is the sole source of truth for Oculus default settings
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OculusXRHMD::FSettings DefaultSettings;
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SystemSplashBackground = DefaultSettings.SystemSplashBackground;
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bSupportsDash = DefaultSettings.Flags.bSupportsDash;
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bCompositesDepth = DefaultSettings.Flags.bCompositeDepth;
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bHQDistortion = DefaultSettings.Flags.bHQDistortion;
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SuggestedCpuPerfLevel = DefaultSettings.SuggestedCpuPerfLevel;
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SuggestedGpuPerfLevel = DefaultSettings.SuggestedGpuPerfLevel;
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FoveatedRenderingMethod = DefaultSettings.FoveatedRenderingMethod;
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FoveatedRenderingLevel = DefaultSettings.FoveatedRenderingLevel;
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bDynamicFoveatedRendering = DefaultSettings.bDynamicFoveatedRendering;
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bSupportEyeTrackedFoveatedRendering = DefaultSettings.bSupportEyeTrackedFoveatedRendering;
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PixelDensityMin = DefaultSettings.PixelDensityMin;
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PixelDensityMax = DefaultSettings.PixelDensityMax;
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bFocusAware = DefaultSettings.Flags.bFocusAware;
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bDynamicResolution = DefaultSettings.Flags.bPixelDensityAdaptive;
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XrApi = DefaultSettings.XrApi;
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ColorSpace = DefaultSettings.ColorSpace;
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ControllerPoseAlignment = DefaultSettings.ControllerPoseAlignment;
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bRequiresSystemKeyboard = DefaultSettings.Flags.bRequiresSystemKeyboard;
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HandTrackingSupport = DefaultSettings.HandTrackingSupport;
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HandTrackingFrequency = DefaultSettings.HandTrackingFrequency;
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HandTrackingVersion = DefaultSettings.HandTrackingVersion;
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bInsightPassthroughEnabled = DefaultSettings.Flags.bInsightPassthroughEnabled;
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bBodyTrackingEnabled = DefaultSettings.Flags.bBodyTrackingEnabled;
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bEyeTrackingEnabled = DefaultSettings.Flags.bEyeTrackingEnabled;
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bFaceTrackingEnabled = DefaultSettings.Flags.bFaceTrackingEnabled;
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bSupportExperimentalFeatures = DefaultSettings.bSupportExperimentalFeatures;
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bAnchorSupportEnabled = DefaultSettings.Flags.bAnchorSupportEnabled;
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bAnchorSharingEnabled = DefaultSettings.Flags.bAnchorSharingEnabled;
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bSceneSupportEnabled = DefaultSettings.Flags.bSceneSupportEnabled;
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ProcessorFavor = DefaultSettings.ProcessorFavor;
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bTileTurnOffEnabled = DefaultSettings.Flags.bTileTurnOffEnabled;
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FaceTrackingDataSource.Empty(static_cast<int8>(EFaceTrackingDataSourceConfig::MAX));
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FaceTrackingDataSource.Append(DefaultSettings.FaceTrackingDataSource);
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// Default this to false, FSettings doesn't have a separate composite depth flag for mobile
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bCompositeDepthMobile = false;
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#else
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// Some set of reasonable defaults, since blueprints are still available on non-Oculus platforms.
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SystemSplashBackground = ESystemSplashBackgroundType::Black;
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bSupportsDash = false;
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bCompositesDepth = false;
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bHQDistortion = false;
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SuggestedCpuPerfLevel = EOculusXRProcessorPerformanceLevel::SustainedLow;
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SuggestedGpuPerfLevel = EOculusXRProcessorPerformanceLevel::SustainedHigh;
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FoveatedRenderingMethod = EOculusXRFoveatedRenderingMethod::FixedFoveatedRendering;
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FoveatedRenderingLevel = EOculusXRFoveatedRenderingLevel::Off;
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bDynamicFoveatedRendering = false;
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bSupportEyeTrackedFoveatedRendering = false;
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PixelDensityMin = 0.8f;
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PixelDensityMax = 1.2f;
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bDynamicResolution = false;
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bCompositeDepthMobile = false;
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bFocusAware = true;
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XrApi = EOculusXRXrApi::OVRPluginOpenXR;
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bLateLatching = false;
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ColorSpace = EOculusXRColorSpace::P3;
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ControllerPoseAlignment = EOculusXRControllerPoseAlignment::Default;
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bRequiresSystemKeyboard = false;
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HandTrackingSupport = EOculusXRHandTrackingSupport::ControllersOnly;
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HandTrackingFrequency = EOculusXRHandTrackingFrequency::Low;
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HandTrackingVersion = EOculusXRHandTrackingVersion::Default;
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bInsightPassthroughEnabled = false;
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bSupportExperimentalFeatures = false;
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bBodyTrackingEnabled = false;
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bEyeTrackingEnabled = false;
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bFaceTrackingEnabled = false;
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bAnchorSupportEnabled = false;
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bAnchorSharingEnabled = false;
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bSceneSupportEnabled = false;
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ProcessorFavor = EProcessorFavor::FavorEqually;
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bTileTurnOffEnabled = false;
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#endif
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LoadFromIni();
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}
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#if WITH_EDITOR
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bool UOculusXRHMDRuntimeSettings::CanEditChange(const FProperty* InProperty) const
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{
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bool bIsEditable = Super::CanEditChange(InProperty);
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if (bIsEditable && InProperty)
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{
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const FName PropertyName = InProperty->GetFName();
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if (PropertyName == GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, XrApi) && !FModuleManager::Get().IsModuleLoaded("OpenXRHMD"))
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{
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bIsEditable = false;
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}
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// Disable settings for marketplace release that are only compatible with the Oculus engine fork
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#ifndef WITH_OCULUS_BRANCH
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if (PropertyName == GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, FoveatedRenderingMethod) || PropertyName == GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, bSupportEyeTrackedFoveatedRendering) || PropertyName == GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, bDynamicResolution))
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{
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bIsEditable = false;
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}
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#endif // WITH_OCULUS_BRANCH
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}
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return bIsEditable;
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}
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void UOculusXRHMDRuntimeSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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if (PropertyChangedEvent.Property != nullptr)
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{
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// Automatically switch to Fixed Foveated Rendering when removing Eye Tracked Foveated rendering support
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if (PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, bSupportEyeTrackedFoveatedRendering) && !bSupportEyeTrackedFoveatedRendering)
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{
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FoveatedRenderingMethod = EOculusXRFoveatedRenderingMethod::FixedFoveatedRendering;
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UpdateSinglePropertyInConfigFile(GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, FoveatedRenderingMethod)), GetDefaultConfigFilename());
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}
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// Automatically enable support for eye tracked foveated rendering when selecting the Eye Tracked Foveated Rendering method
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if (PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, FoveatedRenderingMethod) && FoveatedRenderingMethod == EOculusXRFoveatedRenderingMethod::EyeTrackedFoveatedRendering)
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{
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bSupportEyeTrackedFoveatedRendering = true;
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UpdateSinglePropertyInConfigFile(GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, bSupportEyeTrackedFoveatedRendering)), GetDefaultConfigFilename());
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}
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if (PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, SupportedDevices))
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{
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if (PropertyChangedEvent.ChangeType == EPropertyChangeType::ArrayAdd)
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{
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// Get a list of all available devices
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TArray<EOculusXRSupportedDevices> deviceList;
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#define OCULUS_DEVICE_LOOP(device) deviceList.Add(device);
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FOREACH_ENUM_EOCULUSXRSUPPORTEDDEVICES(OCULUS_DEVICE_LOOP);
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#undef OCULUS_DEVICE_LOOP
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// Add last device that isn't already in the list
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for (int i = deviceList.Num() - 1; i >= 0; --i)
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{
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if (!SupportedDevices.Contains(deviceList[i]))
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{
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SupportedDevices.Last() = deviceList[i];
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break;
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}
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// Just add another copy of the first device if nothing was available
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SupportedDevices.Last() = deviceList[deviceList.Num() - 1];
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}
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}
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}
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}
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}
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#endif // WITH_EDITOR
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void UOculusXRHMDRuntimeSettings::PostInitProperties()
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{
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Super::PostInitProperties();
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RenameProperties();
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const TCHAR* OculusSettings = TEXT("/Script/OculusXRHMD.OculusXRHMDRuntimeSettings");
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if (!FModuleManager::Get().IsModuleLoaded("OpenXRHMD"))
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{
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XrApi = EOculusXRXrApi::OVRPluginOpenXR;
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UpdateSinglePropertyInConfigFile(GetClass()->FindPropertyByName(GET_MEMBER_NAME_CHECKED(UOculusXRHMDRuntimeSettings, XrApi)), GetDefaultConfigFilename());
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}
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}
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void UOculusXRHMDRuntimeSettings::LoadFromIni()
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{
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const TCHAR* OculusSettings = TEXT("Oculus.Settings");
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bool v;
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float f;
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FVector vec;
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if (GConfig->GetFloat(OculusSettings, TEXT("PixelDensityMax"), f, GEngineIni))
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{
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check(!FMath::IsNaN(f));
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PixelDensityMax = f;
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}
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if (GConfig->GetFloat(OculusSettings, TEXT("PixelDensityMin"), f, GEngineIni))
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{
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check(!FMath::IsNaN(f));
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PixelDensityMin = f;
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}
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if (GConfig->GetBool(OculusSettings, TEXT("bHQDistortion"), v, GEngineIni))
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{
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bHQDistortion = v;
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}
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if (GConfig->GetBool(OculusSettings, TEXT("bCompositeDepth"), v, GEngineIni))
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{
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bCompositesDepth = v;
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}
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}
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/** This essentially acts like redirects for plugin settings saved in the engine config.
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Anything added here should check for the current setting in the config so that if the dev changes the setting manually, we don't overwrite it with the old setting.
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Note: Do not use UpdateSinglePropertyInConfigFile() here, since that uses a temp config to save the single property,
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it'll get overwritten when GConfig->RemoveKey() marks the main config as dirty and it gets saved again **/
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void UOculusXRHMDRuntimeSettings::RenameProperties()
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{
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const TCHAR* OculusSettings = TEXT("/Script/OculusXRHMD.OculusXRHMDRuntimeSettings");
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bool v = false;
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FString str;
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// FFRLevel was renamed to FoveatedRenderingLevel
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if (!GConfig->GetString(OculusSettings, GET_MEMBER_NAME_STRING_CHECKED(UOculusXRHMDRuntimeSettings, FoveatedRenderingLevel), str, GetDefaultConfigFilename()) && GConfig->GetString(OculusSettings, TEXT("FFRLevel"), str, GetDefaultConfigFilename()))
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{
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if (str.Equals(TEXT("FFR_Off")))
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{
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FoveatedRenderingLevel = EOculusXRFoveatedRenderingLevel::Off;
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}
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else if (str.Equals(TEXT("FFR_Low")))
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{
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FoveatedRenderingLevel = EOculusXRFoveatedRenderingLevel::Low;
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}
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else if (str.Equals(TEXT("FFR_Medium")))
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{
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FoveatedRenderingLevel = EOculusXRFoveatedRenderingLevel::Medium;
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}
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else if (str.Equals(TEXT("FFR_High")))
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{
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FoveatedRenderingLevel = EOculusXRFoveatedRenderingLevel::High;
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}
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else if (str.Equals(TEXT("FFR_HighTop")))
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{
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FoveatedRenderingLevel = EOculusXRFoveatedRenderingLevel::HighTop;
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}
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// Use GetNameStringByValue() here because GetValueAsString() includes the type name as well
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GConfig->SetString(OculusSettings, GET_MEMBER_NAME_STRING_CHECKED(UOculusXRHMDRuntimeSettings, FoveatedRenderingLevel), *StaticEnum<EOculusXRFoveatedRenderingLevel>()->GetNameStringByValue((int64)FoveatedRenderingLevel), GetDefaultConfigFilename());
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GConfig->RemoveKey(OculusSettings, TEXT("FFRLevel"), GetDefaultConfigFilename());
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}
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// FFRDynamic was renamed to bDynamicFoveatedRendering
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if (!GConfig->GetString(OculusSettings, GET_MEMBER_NAME_STRING_CHECKED(UOculusXRHMDRuntimeSettings, bDynamicFoveatedRendering), str, GetDefaultConfigFilename()) && GConfig->GetBool(OculusSettings, TEXT("FFRDynamic"), v, GetDefaultConfigFilename()))
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{
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bDynamicFoveatedRendering = v;
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GConfig->SetBool(OculusSettings, GET_MEMBER_NAME_STRING_CHECKED(UOculusXRHMDRuntimeSettings, bDynamicFoveatedRendering), bDynamicFoveatedRendering, GetDefaultConfigFilename());
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GConfig->RemoveKey(OculusSettings, TEXT("FFRDynamic"), GetDefaultConfigFilename());
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}
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const FString Quest = TEXT("Quest");
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#ifndef WITH_OCULUS_BRANCH
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const TCHAR* AndroidSettings = TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings");
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TArray<FString> PackageList;
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const TCHAR* PackageForMobileKey = TEXT("+PackageForOculusMobile");
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if (GConfig->GetArray(AndroidSettings, PackageForMobileKey, PackageList, GetDefaultConfigFilename()))
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{
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const FString Quest2 = TEXT("Quest2");
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if (PackageList.Contains(Quest))
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{
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PackageList.Remove(Quest);
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if (!PackageList.Contains(Quest2))
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{
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PackageList.Add(Quest2);
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}
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GConfig->SetArray(AndroidSettings, PackageForMobileKey, PackageList, GetDefaultConfigFilename());
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}
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}
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#endif // WITH_OCULUS_BRANCH
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TArray<FString> DeviceList;
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const TCHAR* SupportedDevicesKey = *FString("+").Append(GET_MEMBER_NAME_STRING_CHECKED(UOculusXRHMDRuntimeSettings, SupportedDevices));
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if (GConfig->GetArray(OculusSettings, SupportedDevicesKey, DeviceList, GetDefaultConfigFilename()))
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{
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const EOculusXRSupportedDevices LastSupportedDevice = EOculusXRSupportedDevices::Quest2;
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const FString LastSupportedDeviceString = StaticEnum<EOculusXRSupportedDevices>()->GetNameStringByValue((int64)LastSupportedDevice);
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if (DeviceList.Contains(Quest))
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{
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DeviceList.Remove(Quest);
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if (!DeviceList.Contains(LastSupportedDeviceString))
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{
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DeviceList.Add(LastSupportedDeviceString);
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}
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GConfig->SetArray(OculusSettings, SupportedDevicesKey, DeviceList, GetDefaultConfigFilename());
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// Reflect the config changes in the Project Settings UI
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SupportedDevices.Remove((EOculusXRSupportedDevices)0); // Enums that don't exist just have a value of 0
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if (!SupportedDevices.Contains(LastSupportedDevice))
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{
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SupportedDevices.Add(LastSupportedDevice);
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}
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}
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}
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}
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