VR2024_WizardVR/TheProject/VRWizardProject/Saved/Crashes/UECC-Windows-80EE84394FAF6A.../CrashContext.runtime-xml

1211 lines
125 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>4D719BA741035C0659D82098B27326F6</ExecutionGuid>
<CrashGUID>UECC-Windows-80EE84394FAF6AB987759CAA865EC287_0001</CrashGUID>
<IsEnsure>true</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Ensure</CrashType>
<ErrorMessage>Ensure condition failed: DepthStencilRenderTarget.DepthStencilTarget-&gt;GetNumSamples() == NumSamples [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp] [Line: 1606] Stack: 0x00007ffca567aaa6 UnrealEditor-RHI.dll!FRHIRenderPassInfo::Validate() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp:1606] 0x00007ffc75936f0c UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePassPrologue() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2822] 0x00007ffc75935927 UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePass() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2911] 0x00007ffc758fc2e2 UnrealEditor-RenderCore.dll!`FRDGBuilder::DispatchParallelExecute&apos;::`13&apos;::&lt;lambda_1&gt;::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2729] 0x00007ffc7596f237 UnrealEditor-RenderCore.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:436] 0x00007ffc75913414 UnrealEditor-RenderCore.dll!LowLevelTasks::TTaskDelegate&lt;LowLevelTasks::FTask * __cdecl(bool),48&gt;::TTaskDelegateImpl&lt;`LowLevelTasks::FTask::Init&lt;`UE::Tasks::Private::FTaskBase::Init&apos;::`2&apos;::&lt;lambda_1&gt; &gt;&apos;::`11&apos;::&lt;lambda_1&gt;,0&gt;::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] 0x00007ffc75cb8cd5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] 0x00007ffc75cb8a7c UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:150] 0x00007ffc75c980e2 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom&lt;LowLevelTasks::TLocalQueueRegistry&lt;1024&gt;::TLocalQueue,&amp;LowLevelTasks::TLocalQueueRegistry&lt;1024&gt;::TLocalQueue::DequeueGlobal,0&gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Sch</ErrorMessage>
<CrashReporterMessage />
<AttendedStatus>Attended</AttendedStatus>
<ProcessId>432</ProcessId>
<SecondsSinceStart>2001</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsWithDebugInfo>true</IsWithDebugInfo>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName>UE-VRWizardProject</GameName>
<ExecutableName>UnrealEditor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<GameSessionID />
<PlatformName>WindowsEditor</PlatformName>
<PlatformFullName>Win64 [Windows 10 (22H2) [10.0.19045.4291] 64b]</PlatformFullName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineModeEx>Dirty</EngineModeEx>
<DeploymentName />
<EngineVersion>5.3.2-29314046+++UE5+Release-5.3</EngineVersion>
<EngineCompatibleVersion>5.3.2-29314046+++UE5+Release-5.3</EngineCompatibleVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>en-150</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.3-CL-29314046</BuildVersion>
<Symbols>**UE5*Release-5.3-CL-29314046-Win64-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>D:/Epic Games/UE_5.3/Engine/Binaries/Win64/</BaseDir>
<RootDir>D:/Epic Games/UE_5.3/</RootDir>
<MachineId>583989464419A262F3C29F86FB93FD50</MachineId>
<LoginId>583989464419a262f3c29f86fb93fd50</LoginId>
<EpicAccountId>ffd9b84f675742ebbfb609d9f094a16c</EpicAccountId>
<SourceContext> 1636 #else
1637 return EXCEPTION_EXECUTE_HANDLER;
1638 #endif
1639 }
1640
1641 static void ReportEventOnCallingThread(ECrashContextType InType, const TCHAR* ErrorMessage, void* ProgramCounter)
1642 {
1643 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1644 __try
1645 #endif
1646 {
1647 FAssertInfo Info(ErrorMessage, ProgramCounter);
1648 ULONG_PTR Arguments[] = { (ULONG_PTR)&amp;Info };
1649 ::RaiseException(EnsureExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments);
1650 ***** }
1651 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED
1652 __except (ReportContinuableEventUsingCrashReportClient( InType, GetExceptionInformation(), GetCurrentThread(), GetCurrentThreadId(), ProgramCounter, ErrorMessage, IsInteractiveEnsureMode() ? EErrorReportUI::ShowDialog : EErrorReportUI::ReportInUnattendedMode))
1653 CA_SUPPRESS(6322)
1654 {
1655 }
1656 #endif
1657 }
1658
1659 static void ReportEvent(ECrashContextType InType, const TCHAR* ErrorMessage, uint32 InThreadId, void* ProgramCounter)
1660 {
1661 if (ReportCrashCallCount &gt; 0 || FDebug::HasAsserted())
1662 {
1663 // Don&apos;t report ensures after we&apos;ve crashed/asserted, they simply may be a result of the crash as
1664 // the engine is already in a bad state.
1665 return;</SourceContext>
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint>Layout=&quot;Inspector&quot; Label=&quot;Details&quot; Content=SKismetInspector</UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>6</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>12</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
<Misc.CPUBrand>AMD Ryzen 5 3600 6-Core Processor</Misc.CPUBrand>
<Misc.PrimaryGPUBrand>NVIDIA GeForce RTX 2060</Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor>Windows 10 (22H2) [10.0.19045.4291]</Misc.OSVersionMajor>
<Misc.OSVersionMinor />
<MemoryStats.TotalPhysical>17105821696</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>23816708096</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>16</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>5551824896</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>4217454592</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>2402725888</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>3001319424</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>4513980416</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>4513980416</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>7</NumMinidumpFramesToIgnore>
<CallStack>UnrealEditor_RHI!FRHIRenderPassInfo::Validate() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp:1606]
UnrealEditor_RenderCore!FRDGBuilder::ExecutePassPrologue() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2822]
UnrealEditor_RenderCore!FRDGBuilder::ExecutePass() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2911]
UnrealEditor_RenderCore!`FRDGBuilder::DispatchParallelExecute&apos;::`13&apos;::&lt;lambda_1&gt;::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2729]
UnrealEditor_RenderCore!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:436]
UnrealEditor_RenderCore!LowLevelTasks::TTaskDelegate&lt;LowLevelTasks::FTask * __cdecl(bool),48&gt;::TTaskDelegateImpl&lt;`LowLevelTasks::FTask::Init&lt;`UE::Tasks::Private::FTaskBase::Init&apos;::`2&apos;::&lt;lambda_1&gt; &gt;&apos;::`11&apos;::&lt;lambda_1&gt;,0&gt;::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:150]
UnrealEditor_Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom&lt;LowLevelTasks::TLocalQueueRegistry&lt;1024&gt;::TLocalQueue,&amp;LowLevelTasks::TLocalQueueRegistry&lt;1024&gt;::TLocalQueue::DequeueGlobal,0&gt;() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:350]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller&lt;`LowLevelTasks::FScheduler::CreateWorker&apos;::`2&apos;::&lt;lambda_1&gt;,void __cdecl(void)&gt;::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
UnrealEditor_Core!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]</CallStack>
<PCallStack>UnrealEditor-RHI 0x00007ffca55a0000 + daaa6 UnrealEditor-RenderCore 0x00007ffc757d0000 + 166f0c UnrealEditor-RenderCore 0x00007ffc757d0000 + 165927 UnrealEditor-RenderCore 0x00007ffc757d0000 + 12c2e2 UnrealEditor-RenderCore 0x00007ffc757d0000 + 19f237 UnrealEditor-RenderCore 0x00007ffc757d0000 + 143414 UnrealEditor-Core 0x00007ffc75c40000 + 78cd5 UnrealEditor-Core 0x00007ffc75c40000 + 78a7c UnrealEditor-Core 0x00007ffc75c40000 + 580e2 UnrealEditor-Core 0x00007ffc75c40000 + a08c2 UnrealEditor-Core 0x00007ffc75c40000 + 68b60 UnrealEditor-Core 0x00007ffc75c40000 + 24f773 UnrealEditor-Core 0x00007ffc75c40000 + 684e32 UnrealEditor-Core 0x00007ffc75c40000 + 678667 KERNEL32 0x00007ffcff1b0000 + 17344 ntdll 0x00007ffcff770000 + 526b1</PCallStack>
<PCallStackHash>E0D42CFEFECF85C55D7954C5B9715EE9F702C077</PCallStackHash>
<Threads>
<Thread>
<CallStack>KERNELBASE 0x00007ffcfcf20000 + 2ab89 UnrealEditor-Core 0x00007ffc75c40000 + 6038f8 UnrealEditor-Core 0x00007ffc75c40000 + 60372b UnrealEditor-Core 0x00007ffc75c40000 + 3a64a7 UnrealEditor-Core 0x00007ffc75c40000 + 3bf325 UnrealEditor-Core 0x00007ffc75c40000 + c996f2 UnrealEditor-RHI 0x00007ffca55a0000 + fc152 UnrealEditor-RHI 0x00007ffca55a0000 + daaa6 UnrealEditor-RenderCore 0x00007ffc757d0000 + 166f0c UnrealEditor-RenderCore 0x00007ffc757d0000 + 165927 UnrealEditor-RenderCore 0x00007ffc757d0000 + 12c2e2 UnrealEditor-RenderCore 0x00007ffc757d0000 + 19f237 UnrealEditor-RenderCore 0x00007ffc757d0000 + 143414 UnrealEditor-Core 0x00007ffc75c40000 + 78cd5 UnrealEditor-Core 0x00007ffc75c40000 + 78a7c UnrealEditor-Core 0x00007ffc75c40000 + 580e2 UnrealEditor-Core 0x00007ffc75c40000 + a08c2 UnrealEditor-Core 0x00007ffc75c40000 + 68b60 UnrealEditor-Core 0x00007ffc75c40000 + 24f773 UnrealEditor-Core 0x00007ffc75c40000 + 684e32 UnrealEditor-Core 0x00007ffc75c40000 + 678667 KERNEL32 0x00007ffcff1b0000 + 17344 ntdll 0x00007ffcff770000 + 526b1</CallStack>
<IsCrashed>true</IsCrashed>
<Registers />
<ThreadID>15776</ThreadID>
<ThreadName>Background Worker #4</ThreadName>
</Thread>
</Threads>
<TimeOfCrash>638510577733370000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<CPUBrand>AMD Ryzen 5 3600 6-Core Processor</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
<Modules>D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Messaging.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-LandscapeEditorUtilities.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ScriptableEditorWidgets.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-CollisionAnalyzer.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-WorkspaceMenuStructure.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AutomationTest.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-SlateReflector.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-UMGEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AutomationMessages.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AutomationController.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-FunctionalTesting.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AIGraph.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-BehaviorTreeEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-GameplayTasksEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Overlay.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AnimationDataController.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\AndroidFileServer\Binaries\Win64\UnrealEditor-AndroidFileServer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Media\WebMMedia\Binaries\Win64\UnrealEditor-WebMMedia.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\WebMMoviePlayer\Binaries\Win64\UnrealEditor-WebMMoviePlayer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64\UnrealEditor-WindowsMoviePlayer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-EnhancedInput.dll
D:\Epic Games\UE_5.3\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\EnhancedInput\Binaries\Win64\UnrealEditor-InputBlueprintNodes.dll
D:\Epic Games\UE_5.3\Engine\Plugins\AI\EnvironmentQueryEditor\Binaries\Win64\UnrealEditor-EnvironmentQueryEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Serialization.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Messaging\TcpMessaging\Binaries\Win64\UnrealEditor-TcpMessaging.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64\UnrealEditor-UdpMessaging.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesiaCore.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioAnalyzer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\AudioSynesthesia\Binaries\Win64\UnrealEditor-AudioSynesthesia.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\CableComponent\Binaries\Win64\UnrealEditor-CableComponent.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64\UnrealEditor-CustomMeshComponent.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\LocationServicesBPLibrary\Binaries\Win64\UnrealEditor-LocationServicesBPLibrary.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGraphCore.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundFrontend.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundGenerator.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundStandardNodes.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioCodecEngine.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\WaveTable\Binaries\Win64\UnrealEditor-WaveTable.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngine.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEngineTest.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AdvancedWidgets.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\AudioWidgets\Binaries\Win64\UnrealEditor-AudioWidgets.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Metasound\Binaries\Win64\UnrealEditor-MetasoundEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MsQuic\Binaries\Win64\UnrealEditor-MsQuicRuntime.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\PropertyAccess\Binaries\Win64\UnrealEditor-PropertyAccessEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVM.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-VisualGraphUtils.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\RigVM\Binaries\Win64\UnrealEditor-RigVMDeveloper.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\SignificanceManager\Binaries\Win64\UnrealEditor-SignificanceManager.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\SoundFields\Binaries\Win64\UnrealEditor-SoundFields.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-Synthesis.dll
D:\Epic Games\UE_5.3\Engine\Plugins\MovieScene\TemplateSequence\Binaries\Win64\UnrealEditor-TemplateSequence.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Cameras\GameplayCameras\Binaries\Win64\UnrealEditor-GameplayCameras.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeNodes.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeFactoryNodes.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-GLTFCore.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeCommonParser.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Enterprise\VariantManager\Binaries\Win64\UnrealEditor-VariantManager.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangePipelines.dll
D:\Epic Games\UE_5.3\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-Niagara.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-SessionFrontend.dll
D:\Epic Games\UE_5.3\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\FX\Niagara\Binaries\Win64\UnrealEditor-NiagaraAnimNotifies.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Animation\ControlRig\Binaries\Win64\UnrealEditor-ControlRig.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioCaptureWasapi.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCache.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheEd.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheTracks.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheSequencer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryCache\Binaries\Win64\UnrealEditor-GeometryCacheStreamer.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GooglePAD\Binaries\Win64\UnrealEditor-GooglePAD.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-GeometryAlgorithms.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\GeometryProcessing\Binaries\Win64\UnrealEditor-DynamicMesh.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebugging.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\InputDebugging\Binaries\Win64\UnrealEditor-InputDebuggingEditor.dll
D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-GeometryFramework.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponents.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperators.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingTools.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingOperatorsEditorOnly.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-MeshModelingToolsEditorOnly.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MeshModelingToolset\Binaries\Win64\UnrealEditor-ModelingComponentsEditorOnly.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\MobilePatchingUtils\Binaries\Win64\UnrealEditor-MobilePatchingUtils.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRInput.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXREditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\OpenXRHandTracking\Binaries\Win64\UnrealEditor-OpenXRHandTrackingEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64\UnrealEditor-ProceduralMeshComponentEditor.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\ResonanceAudio\Binaries\Win64\UnrealEditor-ResonanceAudio.dll
D:\Epic Games\UE_5.3\Engine\Plugins\Runtime\Synthesis\Binaries\Win64\UnrealEditor-SynthesisEditor.dll
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</FGenericCrashContext>