62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class OculusXRInput : ModuleRules
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{
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public OculusXRInput(ReadOnlyTargetRules Target) : base(Target)
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{
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bUseUnity = true;
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"InputDevice", // For IInputDevice.h
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"HeadMountedDisplay", // For IMotionController.h
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"ImageWrapper"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Engine",
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"InputCore",
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"HeadMountedDisplay",
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"OculusXRHMD",
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"OculusXRMR",
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"OVRPluginXR",
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});
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if (Target.Version.MajorVersion > 5 || (Target.Version.MajorVersion == 5 && Target.Version.MinorVersion >= 3))
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"XRBase",
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});
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}
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PrivateIncludePaths.AddRange(
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new string[] {
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// Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source
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"OculusXRHMD/Private",
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});
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/Renderer/Private",
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"Runtime/Engine/Classes/Components",
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});
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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RuntimeDependencies.Add("$(PluginDir)/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/" + Target.Platform.ToString() + "/OpenXR/OVRPlugin.dll");
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}
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}
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}
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}
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