EgonVM
6dbc28d071
Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise. That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up. |
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Breadcrumbs_RHIThread_0.txt | ||
CrashContext.runtime-xml | ||
CrashReportClient.ini | ||
UEMinidump.dmp | ||
VRWizardProject.log |