EgonVM e55214a398 Started the project... finally...
Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!
2024-05-06 20:03:14 +03:00

44 lines
896 B
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRSceneSubsystem.h"
#include "OculusXRSceneTypes.h"
#include "OculusXRScene.h"
#include "OculusXRSceneDelegates.h"
#include "OculusXRAnchorBPFunctionLibrary.h"
#include "OculusXRHMD.h"
#include "OculusXRHMDRuntimeSettings.h"
UOculusXRSceneSubsystem::UOculusXRSceneSubsystem()
{
}
bool UOculusXRSceneSubsystem::ShouldCreateSubsystem(UObject* Outer) const
{
return false;
}
void UOculusXRSceneSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
}
void UOculusXRSceneSubsystem::Deinitialize()
{
}
ETickableTickType UOculusXRSceneSubsystem::GetTickableTickType() const
{
return IsTemplate() ? ETickableTickType::Never : FTickableGameObject::GetTickableTickType();
}
bool UOculusXRSceneSubsystem::IsAllowedToTick() const
{
return false;
}
void UOculusXRSceneSubsystem::Tick(float DeltaTime)
{
}