EgonVM e55214a398 Started the project... finally...
Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!
2024-05-06 20:03:14 +03:00

57 lines
1.2 KiB
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#include "OculusXRMovementModule.h"
#include "OculusXRHMDModule.h"
#include "OculusXRMovementLog.h"
#define LOCTEXT_NAMESPACE "OculusXRMovement"
DEFINE_LOG_CATEGORY(LogOculusXRMovement);
//-------------------------------------------------------------------------------------------------
// FOculusXRMovementModule
//-------------------------------------------------------------------------------------------------
FOculusXRMovementModule::FOculusXRMovementModule()
{
}
void FOculusXRMovementModule::StartupModule()
{
}
void FOculusXRMovementModule::ShutdownModule()
{
}
TSharedPtr<ILiveLinkSource> FOculusXRMovementModule::GetLiveLinkSource()
{
if (!MovementSource.IsValid())
{
AddLiveLinkSource();
}
return MovementSource;
}
bool FOculusXRMovementModule::IsLiveLinkSourceValid() const
{
return MovementSource.IsValid();
}
void FOculusXRMovementModule::AddLiveLinkSource()
{
if (!MovementSource.IsValid())
{
MovementSource = MakeShared<MetaXRMovement::LiveLinkSource>();
}
}
void FOculusXRMovementModule::RemoveLiveLinkSource()
{
MovementSource.Reset();
}
IMPLEMENT_MODULE(FOculusXRMovementModule, OculusXRMovement)
#undef LOCTEXT_NAMESPACE