EgonVM e55214a398 Started the project... finally...
Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!
2024-05-06 20:03:14 +03:00

22 lines
755 B
C++

// @lint-ignore-every LICENSELINT
// Copyright 1998-2020 Epic Games, Inc. All Rights Reserved.
#include "OculusXREventComponent.h"
#include "OculusXRHMD.h"
#include "OculusXRDelegates.h"
void UOculusXREventComponent::OnRegister()
{
Super::OnRegister();
FOculusEventDelegates::OculusDisplayRefreshRateChanged.AddUObject(this, &UOculusXREventComponent::OculusDisplayRefreshRateChanged_Handler);
FOculusEventDelegates::OculusEyeTrackingStateChanged.AddUObject(this, &UOculusXREventComponent::OculusEyeTrackingStateChanged_Handler);
}
void UOculusXREventComponent::OnUnregister()
{
Super::OnUnregister();
FOculusEventDelegates::OculusDisplayRefreshRateChanged.RemoveAll(this);
FOculusEventDelegates::OculusEyeTrackingStateChanged.RemoveAll(this);
}