EgonVM e55214a398 Started the project... finally...
Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!
2024-05-06 20:03:14 +03:00

20 lines
678 B
C++

// @lint-ignore-every LICENSELINT
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Delegates/Delegate.h"
class FOculusEventDelegates
{
public:
/** When the display refresh rate is changed */
DECLARE_MULTICAST_DELEGATE_TwoParams(FOculusDisplayRefreshRateChangedEvent, float /*fromRefreshRate*/, float /*toRefreshRate*/);
static FOculusDisplayRefreshRateChangedEvent OculusDisplayRefreshRateChanged;
/** When the eye tracking status changes */
DECLARE_MULTICAST_DELEGATE_OneParam(FOculusEyeTrackingStateChangedEvent, bool /*bIsEyeTrackingOn*/);
static FOculusEyeTrackingStateChangedEvent OculusEyeTrackingStateChanged;
};