VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Source/OculusXRProjectSetupTool/Public/OculusXRSetupRule.h

146 lines
3.0 KiB
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
/**
* Rule categories
*/
enum class ESetupRuleCategory : uint8
{
Compatibility = 0,
Rendering = 1,
Quality = 2,
Physics = 3,
Plugins = 4,
Features = 5,
Miscellaneous = 6
};
/**
* Rule severities
*/
enum class ESetupRuleSeverity : uint8
{
Warning = 0,
Performance = 1,
Critical = 2
};
/**
* Rule platforms
*/
UENUM()
enum class ESetupRulePlatform : uint32
{
//None
None = 0,
// Link
MetaLink = 0x1 UMETA(DisplayName = "Link"),
// Quest
MetaQuest_2 = 0x2 UMETA(DisplayName = "Quest 2"),
MetaQuest_3 = 0x4 UMETA(DisplayName = "Quest 3"),
MetaQuest_Pro = 0x8 UMETA(DisplayName = "Quest Pro")
};
ENUM_CLASS_FLAGS(ESetupRulePlatform)
static constexpr ESetupRulePlatform MetaQuest_All = ESetupRulePlatform::MetaQuest_2 | ESetupRulePlatform::MetaQuest_3 | ESetupRulePlatform::MetaQuest_Pro;
static constexpr ESetupRulePlatform All_Platforms = MetaQuest_All | ESetupRulePlatform::MetaLink;
class OCULUSXRPROJECTSETUPTOOL_API ISetupRule
{
public:
ISetupRule(
const FName& InId,
const FText& InDisplayName,
const FText& InDescription,
const ESetupRuleCategory InCategory,
const ESetupRuleSeverity InSeverity,
const ESetupRulePlatform InPlatform = All_Platforms);
virtual ~ISetupRule() = default;
virtual bool IsApplied() const = 0;
// Returns true if rule is valid. For example, Rule that checks if passthrough enabled is checked and can be applied only if PassthroughComponent is added.
virtual bool IsValid();
bool IsIgnored() const;
void SetIgnoreRule(bool bIgnore, bool bSendMetrics = true);
const FName& GetId() const;
FText GetDisplayName() const;
FText GetDescription() const;
ESetupRuleCategory GetCategory() const;
ESetupRuleSeverity GetSeverity() const;
ESetupRulePlatform GetPlatform() const;
void Apply(bool& OutShouldRestartEditor);
protected:
virtual void ApplyImpl(bool& OutShouldRestartEditor) = 0;
private:
/** Id for the rule */
FName Id;
/** Display name of the rule */
FText DisplayName;
/** Description of the rule */
FText Description;
/** Category of the rule */
ESetupRuleCategory Category;
/** Severity of the rule */
ESetupRuleSeverity Severity;
/** Platforms the rule applies to */
ESetupRulePlatform Platform;
/** Is rule ignored */
bool bIsIgnored = false;
};
typedef TSharedPtr<ISetupRule, ESPMode::ThreadSafe> SetupRulePtr;
/**
* Setup rule symbol database hash.
*/
struct FSetupRuleKeyFunc
{
enum
{
bAllowDuplicateKeys = 0
};
typedef TCallTraits<FName>::ParamType KeyInitType;
typedef TCallTraits<SetupRulePtr>::ParamType ElementInitType;
/**
* @return The key used to index the given element.
*/
static FORCEINLINE KeyInitType GetSetKey(ElementInitType Element)
{
return Element->GetId();
}
/**
* @return True if the keys match.
*/
static FORCEINLINE bool Matches(KeyInitType A, KeyInitType B)
{
return A == B;
}
/** Calculates a hash index for a key. */
static FORCEINLINE uint32 GetKeyHash(KeyInitType Key)
{
return GetTypeHash(Key);
}
};