VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Source/OculusXRMovement/Public/OculusXRMovementFunctionLib...

72 lines
2.5 KiB
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "OculusXRMovementTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "OculusXRMovementFunctionLibrary.generated.h"
UCLASS()
class OCULUSXRMOVEMENT_API UOculusXRMovementFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
static bool TryGetBodyState(FOculusXRBodyState& outBodyState, float WorldToMeters = 100.0f);
UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
static bool IsBodyTrackingEnabled();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
static bool IsBodyTrackingSupported();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
static bool RequestBodyTrackingFidelity(EOculusXRBodyTrackingFidelity fidelity);
UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
static bool ResetBodyTrackingCalibration();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
static bool SuggestBodyTrackingCalibrationOverride(float height);
UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
static bool StartBodyTrackingByJointSet(EOculusXRBodyJointSet jointSet);
UFUNCTION(BlueprintCallable, meta = (DeprecatedFunction, DeprecationMessage = "StartBodyTracking is deprecated, use StartBodyTrackingByJointSet."), Category = "OculusXR|Body")
static bool StartBodyTracking();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Body")
static bool StopBodyTracking();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
static bool TryGetFaceState(FOculusXRFaceState& outFaceState);
UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
static bool IsFaceTrackingEnabled();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
static bool IsFaceTrackingSupported();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
static bool StartFaceTracking();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Face")
static bool StopFaceTracking();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
static bool TryGetEyeGazesState(FOculusXREyeGazesState& outEyeGazesState, float WorldToMeters = 100.0f);
UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
static bool IsEyeTrackingEnabled();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
static bool IsEyeTrackingSupported();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
static bool StartEyeTracking();
UFUNCTION(BlueprintCallable, Category = "OculusXR|Eyes")
static bool StopEyeTracking();
};