VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Source/OculusXRMovement/Public/OculusXRLiveLinkRetargetFac...

61 lines
1.9 KiB
C++

// Copyright (c) Meta Platforms, Inc. and affiliates.
#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimTypes.h"
#include "LiveLinkRetargetAsset.h"
#include "Containers/StaticArray.h"
#include "OculusXRMovementTypes.h"
#include "Misc/EngineVersionComparison.h"
#include "OculusXRLiveLinkRetargetFaceAsset.generated.h"
USTRUCT(BlueprintType)
struct OCULUSXRMOVEMENT_API FOculusXRAnimCurveMapping
{
GENERATED_BODY()
FOculusXRAnimCurveMapping(){};
FOculusXRAnimCurveMapping(const std::initializer_list<FName> CurveNamesList)
: CurveNames(CurveNamesList)
{
}
/**
* Skeleton's animation curve names
*/
UPROPERTY(EditAnywhere, Category = "OculusXR|Movement")
TArray<FName> CurveNames;
};
UCLASS(Blueprintable, meta = (DisplayName = "MetaXR MovementSDK LiveLink retarget face asset"), ClassGroup = OculusXRHMD)
class OCULUSXRMOVEMENT_API UOculusXRLiveLinkRetargetFaceAsset : public ULiveLinkRetargetAsset
{
GENERATED_UCLASS_BODY()
virtual void Initialize() override;
virtual void BuildPoseAndCurveFromBaseData(float DeltaTime, const FLiveLinkBaseStaticData* InBaseStaticData, const FLiveLinkBaseFrameData* InBaseFrameData, FCompactPose& OutPose, FBlendedCurve& OutCurve) override;
/**
* Map face expression to Skeleton's animation curve mapping names.
*/
UPROPERTY(EditDefaultsOnly, Category = "OculusXR|Movement")
TMap<EOculusXRFaceExpression, FOculusXRAnimCurveMapping> CurveRemapping;
private:
// Latest skeleton used to build pose
FGuid LastSkeletonGuid;
// Remapping used for latest used skeleton
#if UE_VERSION_OLDER_THAN(5, 3, 0)
TStaticArray<TArray<SmartName::UID_Type>, static_cast<uint8>(EOculusXRFaceExpression::COUNT)> RemappingForLastSkeleton;
#else
TStaticArray<TArray<FName>, static_cast<uint8>(EOculusXRFaceExpression::COUNT)> RemappingForLastSkeleton;
#endif
// Recalculate skeleton dependent mappings
void OnSkeletonChanged(const USkeleton* Skeleton);
};