23 lines
391 B
C++
23 lines
391 B
C++
// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "Materials/MaterialInterface.h"
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#include "OculusXRResourceHolder.generated.h"
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/**
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*
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*/
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UCLASS()
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class UOculusXRResourceHolder : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY()
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UMaterial* PokeAHoleMaterial;
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};
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