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using UnrealBuildTool;
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public class VRWizardProject : ModuleRules
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{
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public VRWizardProject(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("Core");
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}
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}
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