44 lines
896 B
C++
44 lines
896 B
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "OculusXRSceneSubsystem.h"
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#include "OculusXRSceneTypes.h"
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#include "OculusXRScene.h"
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#include "OculusXRSceneDelegates.h"
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#include "OculusXRAnchorBPFunctionLibrary.h"
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#include "OculusXRHMD.h"
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#include "OculusXRHMDRuntimeSettings.h"
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UOculusXRSceneSubsystem::UOculusXRSceneSubsystem()
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{
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}
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bool UOculusXRSceneSubsystem::ShouldCreateSubsystem(UObject* Outer) const
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{
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return false;
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}
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void UOculusXRSceneSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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}
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void UOculusXRSceneSubsystem::Deinitialize()
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{
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}
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ETickableTickType UOculusXRSceneSubsystem::GetTickableTickType() const
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{
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return IsTemplate() ? ETickableTickType::Never : FTickableGameObject::GetTickableTickType();
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}
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bool UOculusXRSceneSubsystem::IsAllowedToTick() const
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{
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return false;
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}
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void UOculusXRSceneSubsystem::Tick(float DeltaTime)
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{
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}
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