54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IOculusXRInputModule.h"
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#include "IInputDevice.h"
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#include "Templates/SharedPointer.h"
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#define LOCTEXT_NAMESPACE "OculusXRInput"
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//-------------------------------------------------------------------------------------------------
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// FOculusXRInputModule
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//-------------------------------------------------------------------------------------------------
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#if OCULUS_INPUT_SUPPORTED_PLATFORMS
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namespace OculusXRInput
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{
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class FOculusXRInput;
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}
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class FOculusXRInputModule : public IOculusXRInputModule
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{
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TWeakPtr<OculusXRInput::FOculusXRInput> OculusXRInputDevice;
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// IInputDeviceModule overrides
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virtual void StartupModule() override;
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virtual TSharedPtr<class IInputDevice> CreateInputDevice(const TSharedRef<FGenericApplicationMessageHandler>& InMessageHandler) override;
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// IOculusXRInputModule overrides
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virtual uint32 GetNumberOfTouchControllers() const override;
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virtual uint32 GetNumberOfHandControllers() const override;
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virtual TSharedPtr<IInputDevice> GetInputDevice() const override;
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};
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#else // OCULUS_INPUT_SUPPORTED_PLATFORMS
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class FOculusXRInputModule : public FDefaultModuleImpl
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{
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virtual uint32 GetNumberOfTouchControllers() const
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{
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return 0;
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};
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virtual uint32 GetNumberOfHandControllers() const
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{
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return 0;
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};
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};
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#endif // OCULUS_INPUT_SUPPORTED_PLATFORMS
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#undef LOCTEXT_NAMESPACE
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