VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Binaries/Win64
DOMENIS\ukuvarbl c5a86d929d add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
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UnrealEditor-OculusXRAnchors.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXREditor.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXREyeTracker.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXRHMD.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXRInput.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXRMR.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXRMovement.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXROpenXRHMD.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXRPassthrough.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXRProjectSetupTool.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor-OculusXRScene.pdb add sound effect for making runes active 2024-05-08 14:35:48 +03:00
UnrealEditor.modules Started the project... finally... 2024-05-06 20:03:14 +03:00