32 lines
948 B
C++
32 lines
948 B
C++
// Copyright (c) Meta Platforms, Inc. and affiliates.
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#pragma once
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#include "OculusXRSceneTypes.h"
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#include <Subsystems/GameInstanceSubsystem.h>
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#include <Tickable.h>
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#include "OculusXRSceneSubsystem.generated.h"
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UCLASS()
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class UOculusXRSceneSubsystem : public UGameInstanceSubsystem, public FTickableGameObject
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{
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GENERATED_BODY()
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public:
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UOculusXRSceneSubsystem();
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virtual bool ShouldCreateSubsystem(UObject* Outer) const override;
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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// FTickableGameObject implementation Begin
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virtual ETickableTickType GetTickableTickType() const override;
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virtual bool IsAllowedToTick() const override final;
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virtual void Tick(float DeltaTime) override;
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virtual TStatId GetStatId() const override { RETURN_QUICK_DECLARE_CYCLE_STAT(UOculusXRSceneSubsystem, STATGROUP_Tickables); }
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// FTickableGameObject implementation End
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private:
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};
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