44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
// @lint-ignore-every LICENSELINT
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "OculusXRInputFunctionLibrary.h"
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#define LOCTEXT_NAMESPACE "OculusXRControllerTracking"
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DEFINE_LOG_CATEGORY_STATIC(LogOcXRControllerTracking, Log, All);
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//-------------------------------------------------------------------------------------------------
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// FOculusXRControllerTracking
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//-------------------------------------------------------------------------------------------------
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class UHapticFeedbackEffect_Base;
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namespace OculusXRInput
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{
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class FOculusXRControllerTracking
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{
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public:
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static void PlayHapticEffect(
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UHapticFeedbackEffect_Base* HapticEffect,
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EControllerHand Hand,
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EOculusXRHandHapticsLocation Location = EOculusXRHandHapticsLocation::Hand,
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bool bAppend = false,
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float Scale = 1.f,
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bool bLoop = false);
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static int PlayHapticEffect(EControllerHand Hand, TArray<uint8>& Amplitudes, int SampleRate, bool bPCM = false, bool bAppend = false);
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static void StopHapticEffect(EControllerHand Hand, EOculusXRHandHapticsLocation Location = EOculusXRHandHapticsLocation::Hand);
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static void SetHapticsByValue(float Frequency, float Amplitude, EControllerHand Hand, EOculusXRHandHapticsLocation Location = EOculusXRHandHapticsLocation::Hand);
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static float GetControllerSampleRateHz(EControllerHand Hand);
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static int GetMaxHapticDuration(EControllerHand Hand);
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};
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} // namespace OculusXRInput
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#undef LOCTEXT_NAMESPACE
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