using UnrealBuildTool; public class KhronosOpenXRHeaders : ModuleRules { public KhronosOpenXRHeaders(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string SourceDirectory = "$(PluginDir)/Source/ThirdParty/KhronosOpenXR/"; PublicIncludePaths.Add(SourceDirectory + "include"); } }