// Copyright (c) Meta Platforms, Inc. and affiliates. #pragma once #include "OculusXRSceneSubsystem.h" #include "OculusXRSceneTypes.h" #include "OculusXRScene.h" #include "OculusXRSceneDelegates.h" #include "OculusXRAnchorBPFunctionLibrary.h" #include "OculusXRHMD.h" #include "OculusXRHMDRuntimeSettings.h" UOculusXRSceneSubsystem::UOculusXRSceneSubsystem() { } bool UOculusXRSceneSubsystem::ShouldCreateSubsystem(UObject* Outer) const { return false; } void UOculusXRSceneSubsystem::Initialize(FSubsystemCollectionBase& Collection) { } void UOculusXRSceneSubsystem::Deinitialize() { } ETickableTickType UOculusXRSceneSubsystem::GetTickableTickType() const { return IsTemplate() ? ETickableTickType::Never : FTickableGameObject::GetTickableTickType(); } bool UOculusXRSceneSubsystem::IsAllowedToTick() const { return false; } void UOculusXRSceneSubsystem::Tick(float DeltaTime) { }