// Copyright (c) Meta Platforms, Inc. and affiliates. #include "OculusXRSceneEventHandling.h" #include "OculusXRHMD.h" #include "IOculusXRSceneModule.h" #include "OculusXRSceneDelegates.h" #include "OculusXRSceneEventDelegates.h" namespace OculusXRScene { template void GetEventData(ovrpEventDataBuffer& Buffer, T& OutEventData) { unsigned char* BufData = Buffer.EventData; BufData -= sizeof(Buffer.EventType); // Offset buffer data to get to the actual event payload memcpy(&OutEventData, BufData, sizeof(T)); } void FOculusXRSceneEventHandling::OnPollEvent(ovrpEventDataBuffer* EventDataBuffer, bool& EventPollResult) { ovrpEventDataBuffer& buf = *EventDataBuffer; EventPollResult = true; switch (buf.EventType) { case ovrpEventType_None: default: { EventPollResult = false; break; } } } } // namespace OculusXRScene