// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if OCULUS_HMD_SUPPORTED_PLATFORMS //------------------------------------------------------------------------------------------------- // D3D11 //------------------------------------------------------------------------------------------------- #if OCULUS_HMD_SUPPORTED_PLATFORMS_D3D11 #include "ID3D11DynamicRHI.h" #endif // OCULUS_HMD_SUPPORTED_PLATFORMS_D3D11 //------------------------------------------------------------------------------------------------- // D3D12 //------------------------------------------------------------------------------------------------- #if OCULUS_HMD_SUPPORTED_PLATFORMS_D3D12 #define GetD3D11CubeFace GetD3D12CubeFace #define VerifyD3D11Result VerifyD3D12Result #define GetD3D11TextureFromRHITexture GetD3D12TextureFromRHITexture #define FRingAllocation FRingAllocation_D3D12 #define GetRenderTargetFormat GetRenderTargetFormat_D3D12 #define ED3D11ShaderOffsetBuffer ED3D12ShaderOffsetBuffer #define FindShaderResourceDXGIFormat FindShaderResourceDXGIFormat_D3D12 #define FindUnorderedAccessDXGIFormat FindUnorderedAccessDXGIFormat_D3D12 #define FindDepthStencilDXGIFormat FindDepthStencilDXGIFormat_D3D12 #define HasStencilBits HasStencilBits_D3D12 #define FVector4VertexDeclaration FVector4VertexDeclaration_D3D12 #define GLOBAL_CONSTANT_BUFFER_INDEX GLOBAL_CONSTANT_BUFFER_INDEX_D3D12 #define MAX_CONSTANT_BUFFER_SLOTS MAX_CONSTANT_BUFFER_SLOTS_D3D12 #define FD3DGPUProfiler FD3D12GPUProfiler #define FRangeAllocator FRangeAllocator_D3D12 #include "ID3D12DynamicRHI.h" #undef GetD3D11CubeFace #undef VerifyD3D11Result #undef GetD3D11TextureFromRHITexture #undef FRingAllocation #undef GetRenderTargetFormat #undef ED3D11ShaderOffsetBuffer #undef FindShaderResourceDXGIFormat #undef FindUnorderedAccessDXGIFormat #undef FindDepthStencilDXGIFormat #undef HasStencilBits #undef FVector4VertexDeclaration #undef GLOBAL_CONSTANT_BUFFER_INDEX #undef MAX_CONSTANT_BUFFER_SLOTS #undef FD3DGPUProfiler #undef FRangeAllocator #endif // OCULUS_HMD_SUPPORTED_PLATFORMS_D3D12 //------------------------------------------------------------------------------------------------- // Vulkan //------------------------------------------------------------------------------------------------- #if OCULUS_HMD_SUPPORTED_PLATFORMS_VULKAN #include "IVulkanDynamicRHI.h" #endif // OCULUS_HMD_SUPPORTED_PLATFORMS_VULKAN #endif // OCULUS_HMD_SUPPORTED_PLATFORMS