// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #include "OculusXRDelegates.h" FOculusEventDelegates::FOculusDisplayRefreshRateChangedEvent FOculusEventDelegates::OculusDisplayRefreshRateChanged; FOculusEventDelegates::FOculusEyeTrackingStateChangedEvent FOculusEventDelegates::OculusEyeTrackingStateChanged;