// Copyright (c) Meta Platforms, Inc. and affiliates. #pragma once #include "Modules/ModuleManager.h" /** * The public interface to this module. In most cases, this interface is only public to sibling modules * within this plugin. */ class IOculusXRMovementModule : public IModuleInterface { public: /** * Singleton-like access to this module's interface. This is just for convenience! * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. * * @return Returns singleton instance, loading the module on demand if needed */ static inline IOculusXRMovementModule& Get() { return FModuleManager::GetModuleChecked("OculusXRMovement"); } /** * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. * * @return True if the module is loaded and ready to use */ static inline bool IsAvailable() { return FModuleManager::Get().IsModuleLoaded("OculusXRMovement"); } /** * Returns the LiveLinkSource associated with this IOculusXRMovementModule. * * @return Shared pointer to the Meta MovementSDK source. */ virtual TSharedPtr GetLiveLinkSource() = 0; /** * Checks if the LiveLinkSource has been created. * * @return True if the LiveLinkSource has been created with GetLiveLinkSource or AddLiveLinkSource. */ virtual bool IsLiveLinkSourceValid() const = 0; /** * Make sure Meta MovementSDK Live Link source exist. */ virtual void AddLiveLinkSource() = 0; /** * Destroy Meta MovementSDK Live Link source. */ virtual void RemoveLiveLinkSource() = 0; };