using UnrealBuildTool; public class VRWizardProject : ModuleRules { public VRWizardProject(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.Add("Core"); PrivateDependencyModuleNames.Add("Core"); } }