3 2B3F184D4516F00C81A3B4BAD1FBD000 UECC-Windows-771B091F48F680E3FFADC9BDE6D2857A_0000 true false false Ensure Ensure condition failed: DepthStencilRenderTarget.DepthStencilTarget->GetNumSamples() == NumSamples [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp] [Line: 1606] Stack: 0x00007ffc9212aaa6 UnrealEditor-RHI.dll!FRHIRenderPassInfo::Validate() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp:1606] 0x00007ffc76106f0c UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePassPrologue() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2822] 0x00007ffc76105927 UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePass() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2911] 0x00007ffc760cc2e2 UnrealEditor-RenderCore.dll!`FRDGBuilder::DispatchParallelExecute'::`13'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2729] 0x00007ffc7613f237 UnrealEditor-RenderCore.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:436] 0x00007ffc760e3414 UnrealEditor-RenderCore.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`11'::<lambda_1>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] 0x00007ffc76db8cd5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] 0x00007ffc76db8a7c UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:150] 0x00007ffc76d980e2 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Sch Attended 5928 2739 false false true false UE-VRWizardProject UnrealEditor Development WindowsEditor Win64 [Windows 10 (22H2) [10.0.19045.4291] 64b] Windows Editor Dirty 5.3.2-29314046+++UE5+Release-5.3 5.3.2-29314046+++UE5+Release-5.3 CommandLineRemoved 0 en-150 ++UE5+Release-5.3-CL-29314046 **UE5*Release-5.3-CL-29314046-Win64-Development true false D:/Epic Games/UE_5.3/Engine/Binaries/Win64/ D:/Epic Games/UE_5.3/ 583989464419A262F3C29F86FB93FD50 583989464419a262f3c29f86fb93fd50 ffd9b84f675742ebbfb609d9f094a16c 1636 #else 1637 return EXCEPTION_EXECUTE_HANDLER; 1638 #endif 1639 } 1640 1641 static void ReportEventOnCallingThread(ECrashContextType InType, const TCHAR* ErrorMessage, void* ProgramCounter) 1642 { 1643 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED 1644 __try 1645 #endif 1646 { 1647 FAssertInfo Info(ErrorMessage, ProgramCounter); 1648 ULONG_PTR Arguments[] = { (ULONG_PTR)&Info }; 1649 ::RaiseException(EnsureExceptionCode, 0, UE_ARRAY_COUNT(Arguments), Arguments); 1650 ***** } 1651 #if !PLATFORM_SEH_EXCEPTIONS_DISABLED 1652 __except (ReportContinuableEventUsingCrashReportClient( InType, GetExceptionInformation(), GetCurrentThread(), GetCurrentThreadId(), ProgramCounter, ErrorMessage, IsInteractiveEnsureMode() ? EErrorReportUI::ShowDialog : EErrorReportUI::ReportInUnattendedMode)) 1653 CA_SUPPRESS(6322) 1654 { 1655 } 1656 #endif 1657 } 1658 1659 static void ReportEvent(ECrashContextType InType, const TCHAR* ErrorMessage, uint32 InThreadId, void* ProgramCounter) 1660 { 1661 if (ReportCrashCallCount > 0 || FDebug::HasAsserted()) 1662 { 1663 // Don't report ensures after we've crashed/asserted, they simply may be a result of the crash as 1664 // the engine is already in a bad state. 1665 return; Sent in the unattended mode Layout="Inspector" Label="Details" Content=SKismetInspector 0 6 12 1 AuthenticAMD AMD Ryzen 5 3600 6-Core Processor NVIDIA GeForce RTX 2060 Windows 10 (22H2) [10.0.19045.4291] 17105821696 24118390784 4096 16 6806355968 5894959104 2735714304 3754962944 6019014656 6019014656 0 0 0 7 UnrealEditor_RHI!FRHIRenderPassInfo::Validate() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp:1606] UnrealEditor_RenderCore!FRDGBuilder::ExecutePassPrologue() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2822] UnrealEditor_RenderCore!FRDGBuilder::ExecutePass() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2911] UnrealEditor_RenderCore!`FRDGBuilder::DispatchParallelExecute'::`13'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2729] UnrealEditor_RenderCore!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:436] UnrealEditor_RenderCore!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`11'::<lambda_1>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:150] UnrealEditor_Core!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:350] UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] UnrealEditor_Core!FThreadImpl::Run() 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