using UnrealBuildTool; public class VRWizardProjectServerTarget : TargetRules { public VRWizardProjectServerTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.V3; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Server; ExtraModuleNames.Add("VRWizardProject"); } }