// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. using System; using System.IO; namespace UnrealBuildTool.Rules { public class OculusXRPassthrough : ModuleRules { public OculusXRPassthrough(ReadOnlyTargetRules Target) : base(Target) { bUseUnity = true; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "OculusXRHMD", "OVRPluginXR", "HeadMountedDisplay", }); PublicIncludePaths.AddRange(new string[] { "Runtime/Engine/Classes/Components", "Runtime/Engine/Classes/Kismet", }); PrivateIncludePaths.AddRange(new string[] { // Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source "OculusXRHMD/Private", }); } } }