using UnrealBuildTool; public class VRWizardProjectTarget : TargetRules { public VRWizardProjectTarget(TargetInfo Target) : base(Target) { DefaultBuildSettings = BuildSettingsVersion.V3; IncludeOrderVersion = EngineIncludeOrderVersion.Latest; Type = TargetType.Game; ExtraModuleNames.Add("VRWizardProject"); } }