// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Delegates/Delegate.h" class FOculusEventDelegates { public: /** When the display refresh rate is changed */ DECLARE_MULTICAST_DELEGATE_TwoParams(FOculusDisplayRefreshRateChangedEvent, float /*fromRefreshRate*/, float /*toRefreshRate*/); static FOculusDisplayRefreshRateChangedEvent OculusDisplayRefreshRateChanged; /** When the eye tracking status changes */ DECLARE_MULTICAST_DELEGATE_OneParam(FOculusEyeTrackingStateChangedEvent, bool /*bIsEyeTrackingOn*/); static FOculusEyeTrackingStateChangedEvent OculusEyeTrackingStateChanged; };