// @lint-ignore-every LICENSELINT // Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class OculusXREyeTracker : ModuleRules { public OculusXREyeTracker(ReadOnlyTargetRules Target) : base(Target) { bUseUnity = true; if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Android) { PrivateIncludePaths.AddRange( new string[] { "OculusXRHMD/Private", }); PublicDependencyModuleNames.AddRange( new string[] { "InputDevice", "EyeTracker", "OVRPluginXR", "OculusXRHMD", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", } ); } } } }